Part of the ease is that they mark everything on a map for where you need to go, that's some serious spoon-feeding. No one even had to figure that stuff out. FFXIV does -try- to make it harder since they stepped up Dlvl when they dropped mob levels in some places, but that just led to all the broken stats vs. Dlvl arguements like "HP > ALL!" "Block and Meva are useless" and so on.

Short of taking enough damage to one shot, any job can tank in XIV. It just takes two curas instead of one to push their HP to full before the next attack lands. That wasn't at all feasable... feasible? (sp) in XI at all unless half your party was whm or rdm to cure bomb. but with hate decay like it was your mages would die very quickly.

Bring back utsusemi in its pre-nerf goodness! when one shadow would absorb AoE magic, and shadows lost didn't drop your hate and yada yada! (that there's a joke!)