Machinist could have two extra actions to buff up its utility:Shouldn't that be the opposite? If, say, MCH, SMN, and RDM were to all have equal mobility and rDPS (MCH gets a new mobility-constraining way of increasing its damage), SMN and RDM (as jobs that bring support/utility atop their reliability/mobility and rDPS) would still be at an advantage over MCH.
To compare the relative advantages of just RDM and MCH briefly:
- Mobility -> MCH (small difference, varied by encounter).
- Ease of Optimization -> MCH (very small difference, varied by player).
- Utility -> RDM (relatively large difference; RDM has some of the highest levels of utility*, while MCH has none).
- Damage -> RDM (large enough difference that you almost always get 2 casters or melee instead of 2 physical ranged).
MCH is slightly underfunded either way, but if we were to add elements that constrain their mobility, which would likely also bring its skill ceiling of to (reduce ease of optimization down to) RDM's level, MCH would have more than enough budget to match both utility RDM's utility and damage, too, or faintly exceed its damage while offering less utility, etc.
- A physical counterpart of Magic Barrier
- Palisade back
I've seen people toying with a rez concept for MCH as a battery spender, but a rez would probably create more issues than before.
Fair enough. That said, I guess just I'd rather start with simply "What seems fun and fitting for a MCH, specifically?" rather than defaulting immediately to mirrors of existing abilities or returned Role Actions, if that makes sense?
Last edited by Shurrikhan; 12-31-2022 at 12:19 PM.
The original 3.0 MCH was good as a "base", if anything it give the class a "unique" style of play. The reason why it was so ill received was because they decide to apply the same style to BRD. Most people playing BRD at the time understandably played it because of the mobility it has, so understandably they got pissed. And I think SE took that as people just don't like the style so when they revert BRD, they also revert MCH. So BRD got its identity back, while MCH ... MCH had nothing, its original vision got scrapped and now it's struggle in the twilight zone between several things while not be able to settle to be anything.
Honestly, over the year it's one of the decision I think most baffling. At that point, BRD was unique in its style, and so MCH. I never understood why they have to insist of making them the same, first by changing BRD style into MCH, then revert MCH style into BRD instead of just developing 2 different unique paths. Note that I never said the 3.0 MCH was good or fun to play, it needed work. But stripping its original vision isn't one of those work.
I'm a little confused by this. Gauss Barrel and Wanderer's Minuet were identical mechanics, sure, but nothing about the ammo or MCH's formerly faux-combos were "the same style," and that survived until Shadowbringers (an expansion after BRD "got its identity back," if one wanted to so fixate on a single ability), well after their rotational identities were otherwise at their most distinct. (The only increasedly shared grounds were from Role Actions --Ballad/Paeon and Promotion being unfortunately absorbed into the shared Refresh/Tactician-- but that affected only support tools, not the job's own gameplay).The original 3.0 MCH was good as a "base", if anything it give the class a "unique" style of play. The reason why it was so ill received was because they decide to apply the same style to BRD. Most people playing BRD at the time understandably played it because of the mobility it has, so understandably they got pissed. And I think SE took that as people just don't like the style so when they revert BRD, they also revert MCH. So BRD got its identity back, while MCH ... MCH had nothing, its original vision got scrapped and now it's struggle in the twilight zone between several thing while struggle to be anything.
On both counts... ???I never understood why they have to insist of making them the same, first by changing BRD style into MCH, then revert MCH style into BRD...
I... think... I agree? I'm just really having trouble making sense of your frames of reference here.Note that I never said the 3.0 MCH was good or fun to play, it needed work. But stripping its original vision isn't one of those work.
Yep, defnitely. I feel that MCH kinda favor the physical elements, instead of magical, so it would make sense to have Palisade back to help tanks in a different way that BRD can do with Paean.
Or perhaps, instead of an extra mitigation action, it could be an aoe shield, since that would be an unique utility niche, if we don't count Improvisation's shield that can only be usded in a reliable way during downtime.
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