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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    If someone is of the mindset to help the healers as much as possible with the Abyssos dots at the expense of their damage, they already have plenty of reason to stack Tenacity, but let's be honest, everyone just goes to The Balance or their friends reiterate information from there to avoid Tenacity, so they will avoid it even if it's 20%, 30% or 40% mitigation. They can say "it could be useful for prog" but people will just skip past that, seek out a BiS list and use it.
    If somebody is in the Mindset to help healers, Meld for damage and end the fight faster. (Also do mechanics correctly).

    Building defensive in an offensive orientated game is a terrible design choice.

    The only job that melds tenacity is Warrior, and thats just when Crit/Det are already capped on an item since DET and SKS are now dead stats to them (Thanks devs).
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  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,082
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If somebody is in the Mindset to help healers, Meld for damage and end the fight faster. (Also do mechanics correctly).

    Building defensive in an offensive orientated game is a terrible design choice.

    The only job that melds tenacity is Warrior, and thats just when Crit/Det are already capped on an item since DET and SKS are now dead stats to them (Thanks devs).
    Even warrior melds 0 tenacity since they changed how direct hit works, it's all crit where possible and direct hit everywhere else now...and I guess 2 DET melds for hitting the next tier there.


    But my main problem isn't even with crit variance, or how potency bloat on our abilities and the 2 minute meta have made the problem that much worse, but with how utterly boring the substats are in general. They're all just "increases damage by XYZ", nerfing crit just means you'll stack one of the other "increases damage by XYZ" stats and get slightly less rng on your dps.


    Quote Originally Posted by Zebraoracle View Post
    I'm not entirely sure why spell/skill speed increase damage instead of rate???
    Jeeqbit already mentioned it but that's because this game's engine literally can't make DoTs tick faster, they're bound to server ticks which is estimated to be every 3 seconds.


    Quote Originally Posted by Jeeqbit View Post
    Because there is a fixed tick rate of 3 seconds and increasing the damage has mostly the same effect as increasing the tick rate, which is increasing overall damage. Probably a workaround.
    It achieves the same result but the gameplay "feel" is completely different. It's hard to explain but if you ever played Affliction Warlock or Shadow Priest in WoW and stacked haste you know what I mean.
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    Last edited by Absurdity; 12-30-2022 at 11:28 PM.