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  1. #1
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amenara View Post
    I think the bigger issue is that secondary stats are pretty awful and need a redesign to make other options compelling. When your secondary stats for everyone are crit > everything else you have messed that one up. Good issue to bring up regardless.
    Gosh I agree with this so hard. I know people here hate talking about WoW, but I think they did sub-stats pretty decently. Everything isn't "you only want crit ever", some specs actually want more haste and/or mastery (mastery does different things depending on the spec, and in some specs it's VERY strong).

    Haste is actually desirable in large amounts sometimes, and not just for meme builds (gotta go fast BLM for example) or "to a certain point" or "for comfort". And unlike spell speed/skill speed, it doesn't run as much of a risk of completely screwing up your rotation if you accidentally get too much (I can never seriously use my SMN with my spell speed addiction for my BLM, but fire 4 go BRRRRRRRRRRRR). Haste also increases HoT/DoT speed which feels really nice for classes that use those, I'm not entirely sure why spell/skill speed increase damage instead of rate???

    Versatility is basically determination, but better (increases your damage and healing by a % and reduces damage taken by half that percent).

    As said before, mastery does different things for different specs, but for some specs it's very strong. Like for resto shamans, it basically turns every healing spell into astro's essential dignity.

    In comparison to WoW's substats, FF14's substats just... feel bad. I don't get excited that I just got a new piece of gear with crit on it... because I'm going to meld crit anyways.
    (1)
    Last edited by Zebraoracle; 12-30-2022 at 06:37 AM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,774
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zebraoracle View Post
    Gosh I agree with this so hard. I know people here hate talking about WoW, but I think they did sub-stats pretty decently. Everything isn't "you only want crit ever", some specs actually want more haste and/or mastery (mastery does different things depending on the spec, and in some specs it's VERY strong).
    A Mastery stat would probably increase Tenacity for tanks and Piety for healers. I prefer the system we have that just makes a category for Role, otherwise the stat names become lackluster and we may as well just get rid of substats and have pure potency, weapon damage and attack power.

    I'm not entirely sure why spell/skill speed increase damage instead of rate???
    Because there is a fixed tick rate of 3 seconds and increasing the damage has mostly the same effect as increasing the tick rate, which is increasing overall damage. Probably a workaround.

    Versatility is basically determination, but better (increases your damage and healing by a % and reduces damage taken by half that percent).
    So it's Tenacity.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: