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  1. #21
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,427
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.
    So sort of like Rathalos or like how Bozja CEs don't let you duel if you get a vuln. The good thing is these demonstrations of how it could work exist.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #22
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Azlith View Post
    This game has gone through many iterations throughout the years. Should people who didn't like the accuracy or piercing resistance down mechanics have not voiced their opinions and just gone and "played a different game"? What about old astro cards or brd and mch being casters? Telling people to not voice their opinions on a game, a game with a public forum that is designed just for that btw, is so asinine.
    Games change and cater to different people. It is what it is. I used to love swtor. Guess what I don't play anymore? Its impossible to cater to everyone and trying to do so is simply an impossible task that would lead to making everyone angry. People come and go and that's just the nature of MMO's. If the current design was so detrimental to the game it wouldn't be having record breaking player counts and content clears.
    (2)

  3. #23
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    If the current design was so detrimental to the game it wouldn't be having record breaking player counts and content clears.
    So much record breaking..




    The core gameplay loop isn't widely player retentive, we peaked because people were mad at WoW, not because they loved XIV so much. Then we spiked for MSQ. People like MSQ? Hurray I guess. May as well be a visual novel, wouldn't make a difference at this point.

    But I mean congratulations, we're as retentive as Farming Simulator 22. lol

    Woah guys, look at all these records we're breaking. Woaaah.



    (2)
    Last edited by R041; 12-29-2022 at 08:21 AM.

  4. #24
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,512
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dspguy View Post
    I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.
    Quote Originally Posted by Jeeqbit View Post
    So sort of like Rathalos or like how Bozja CEs don't let you duel if you get a vuln. The good thing is these demonstrations of how it could work exist.
    Just to pint out, Rathalos EX, when it was first released, the best party composition was 4 tanks. As long as you could get through the first half, then healers became unnecessary and with the ease that DPS could get killed, they were more of a burden than a help.

    This isn't to point out that such a system cannot be done, it is to point out that you have to be very very careful when designing systems that go against the norm. Take away the DPS check and why should I bring DPS? If I can do the dance long enough that I don't get any vuln stacks, and the same applies to the rest of the team, why should I not take a team of mainly tanks who can defensively support each other and the party. I'm not saying not to take a healer, you can make the heal check so that they are required, but without a DPS check, you start to question whether you need DPS in the first place.

    Going with a different route, why should a healer and tank be burdened with doing their role when the DPS can just sit back and take it easy? The boss has no enrage after all and with more recent changes, tanks and healers just do not run out of resources (at least I believe healer's do not), so there is no immediate threat to wiping due to resource exhaustion.

    DPS checks are there for a reason and I cannot personally think of a way that a fight can be designed that eliminates or reduces DPS checks whilst still keeping groups from taking extra tanks for extra defensive capabilities.
    (1)

  5. #25
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    So much record breaking..




    The core gameplay loop isn't widely player retentive, we peaked because people were mad at WoW, not because they loved XIV so much. Then we spiked for MSQ. People like MSQ? Hurray I guess. May as well be a visual novel, wouldn't make a difference at this point.

    But I mean congratulations, we're as retentive as Farming Simulator 22. lol

    Woah guys, look at all these records we're breaking. Woaaah.



    literally a big fat LOL at anyone that brings up steam numbers.
    (2)

  6. #26
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    literally a big fat LOL at anyone that brings up steam numbers.
    Great, multiply by 3 MAYBE? Most games on Steam are cross-platform too. Do you actually believe we compete with those numbers outside of Steam? Do you ever do a Player Search and see thousands of players on each server? Because I do, and there's maybe 600 players on Dynamis total.
    (1)

  7. #27
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    Great, multiply by 3 MAYBE? Most games on Steam are cross-platform too. Do you actually believe we compete with those numbers outside of Steam? Do you ever do a Player Search and see thousands of players on each server? Because I do, and there's maybe 600 players on Dynamis total.
    Dynamis is literally a brand new data center...
    (1)

  8. #28
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Ransu View Post
    Dynamis is literally a brand new data center...
    A brand new data center they made because the demand was supposedly there. Apparently not.
    (2)

  9. #29
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    Dynamis is literally a brand new data center...
    Right - So that means that Aether has 30k? No, it's like 2k. There's around 50-100 of each class/job on any given active server.

    Either way, you can't have your cake and eat it too. There are almost no players on XIV at the moment due to the lull. So it's either okay there's a lull and all of the players are gone, or we have all of the players. Can't have it both ways.
    (1)

  10. #30
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ransu View Post
    Games change and cater to different people. It is what it is. I used to love swtor. Guess what I don't play anymore? Its impossible to cater to everyone and trying to do so is simply an impossible task that would lead to making everyone angry. People come and go and that's just the nature of MMO's. If the current design was so detrimental to the game it wouldn't be having record breaking player counts and content clears.
    The idea is to increase the number of playstyles that the game CAN create by removing the two largest creativity roadblocks that the game has. By having the freedom to create a larger range of playstyles you can then cater to all kinds of players. You can have chaotic playstyles with all kinds of random elements in them AND you can have more methodical playstyles where you're mapping things out well in advance. You can have playstyles akin to what we have now as well. I'm sorry but I don't see how having more playstyles for people to choose from is a bad thing and the biggest thing in the way of more creative design is the design corner that the developers have backed themselves into.
    (3)

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