So sort of like Rathalos or like how Bozja CEs don't let you duel if you get a vuln. The good thing is these demonstrations of how it could work exist.I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Games change and cater to different people. It is what it is. I used to love swtor. Guess what I don't play anymore? Its impossible to cater to everyone and trying to do so is simply an impossible task that would lead to making everyone angry. People come and go and that's just the nature of MMO's. If the current design was so detrimental to the game it wouldn't be having record breaking player counts and content clears.This game has gone through many iterations throughout the years. Should people who didn't like the accuracy or piercing resistance down mechanics have not voiced their opinions and just gone and "played a different game"? What about old astro cards or brd and mch being casters? Telling people to not voice their opinions on a game, a game with a public forum that is designed just for that btw, is so asinine.
So much record breaking..
The core gameplay loop isn't widely player retentive, we peaked because people were mad at WoW, not because they loved XIV so much. Then we spiked for MSQ. People like MSQ? Hurray I guess. May as well be a visual novel, wouldn't make a difference at this point.
But I mean congratulations, we're as retentive as Farming Simulator 22. lol
Woah guys, look at all these records we're breaking. Woaaah.
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Last edited by R041; 12-29-2022 at 08:21 AM.
I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.Just to pint out, Rathalos EX, when it was first released, the best party composition was 4 tanks. As long as you could get through the first half, then healers became unnecessary and with the ease that DPS could get killed, they were more of a burden than a help.
This isn't to point out that such a system cannot be done, it is to point out that you have to be very very careful when designing systems that go against the norm. Take away the DPS check and why should I bring DPS? If I can do the dance long enough that I don't get any vuln stacks, and the same applies to the rest of the team, why should I not take a team of mainly tanks who can defensively support each other and the party. I'm not saying not to take a healer, you can make the heal check so that they are required, but without a DPS check, you start to question whether you need DPS in the first place.
Going with a different route, why should a healer and tank be burdened with doing their role when the DPS can just sit back and take it easy? The boss has no enrage after all and with more recent changes, tanks and healers just do not run out of resources (at least I believe healer's do not), so there is no immediate threat to wiping due to resource exhaustion.
DPS checks are there for a reason and I cannot personally think of a way that a fight can be designed that eliminates or reduces DPS checks whilst still keeping groups from taking extra tanks for extra defensive capabilities.
literally a big fat LOL at anyone that brings up steam numbers.So much record breaking..
The core gameplay loop isn't widely player retentive, we peaked because people were mad at WoW, not because they loved XIV so much. Then we spiked for MSQ. People like MSQ? Hurray I guess. May as well be a visual novel, wouldn't make a difference at this point.
But I mean congratulations, we're as retentive as Farming Simulator 22. lol
Woah guys, look at all these records we're breaking. Woaaah.
Great, multiply by 3 MAYBE? Most games on Steam are cross-platform too. Do you actually believe we compete with those numbers outside of Steam? Do you ever do a Player Search and see thousands of players on each server? Because I do, and there's maybe 600 players on Dynamis total.
Dynamis is literally a brand new data center...Great, multiply by 3 MAYBE? Most games on Steam are cross-platform too. Do you actually believe we compete with those numbers outside of Steam? Do you ever do a Player Search and see thousands of players on each server? Because I do, and there's maybe 600 players on Dynamis total.
Right - So that means that Aether has 30k? No, it's like 2k. There's around 50-100 of each class/job on any given active server.
Either way, you can't have your cake and eat it too. There are almost no players on XIV at the moment due to the lull. So it's either okay there's a lull and all of the players are gone, or we have all of the players. Can't have it both ways.
The idea is to increase the number of playstyles that the game CAN create by removing the two largest creativity roadblocks that the game has. By having the freedom to create a larger range of playstyles you can then cater to all kinds of players. You can have chaotic playstyles with all kinds of random elements in them AND you can have more methodical playstyles where you're mapping things out well in advance. You can have playstyles akin to what we have now as well. I'm sorry but I don't see how having more playstyles for people to choose from is a bad thing and the biggest thing in the way of more creative design is the design corner that the developers have backed themselves into.Games change and cater to different people. It is what it is. I used to love swtor. Guess what I don't play anymore? Its impossible to cater to everyone and trying to do so is simply an impossible task that would lead to making everyone angry. People come and go and that's just the nature of MMO's. If the current design was so detrimental to the game it wouldn't be having record breaking player counts and content clears.
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