So sort of like Rathalos or like how Bozja CEs don't let you duel if you get a vuln. The good thing is these demonstrations of how it could work exist.I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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