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  1. #1
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    (71)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give you details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Excellent news Rukki Kitty

    <--plots the destruction of Garuda
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Antanias View Post
    Excellent news Rukki Kitty

    <--plots the destruction of Garuda
    You better give her a ball of yarn too!
    (1)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    You better give her a ball of yarn too!
    Where are my manners? :O

    <--hands out balls of yarn to all of the forgotten parties
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Fights are fine, people are either ignorant or just bad.
    (6)

  6. #6
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Keftenk View Post
    Fights are fine, people are either ignorant or just bad.
    A fight where you can roll all range and not take any dmg is not fine lol. Granted the community sucks, and fights are easy to win with melees, but the fact is that melees are punished and ranged dd's are not. A lot of battles should be reworked to punish melees *and* ranged, otherwise community won't learn from its own stupidity.
    (5)

  7. 03-29-2012 07:58 AM

  8. #8
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shikaree View Post
    *Garuda goes into tornado mode*
    Party leader: Dragoons! Jump, now!
    That would so rock.
    (0)

  9. #9
    Player
    lord_Niax's Avatar
    Join Date
    Mar 2012
    Posts
    22
    Character
    Niax Lord
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.

    1.23 more prime fights!!
    (0)
    What has been seen cannot be unseen.

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by lord_Niax View Post
    1.23 more prime fights!!
    I'm figuring Levi Primal Fight for 1.23.. seeing they didn't reveal much for 1.23, and Levi is in the PDF's so.. I'm assume it will be in 1.23! :P
    (0)

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