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  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Is this really FUN in 2012 ?! A reassuring Dev's answer if possible?

    FFXIV 2.0 is an ambitious and big project that everyone hope in (i left my old FFXI - WoW friends for XIV) , it has to compete with upcoming major mmorpg... In a period while action mmo are becoming the standard... From the current game we get this:

    http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=

    I know that with 2.0 will bring us new engine and server. But Ifrit, or even the old batraal got better and more modern mechanics...
    Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD.. An encounter anchored to the past that looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. Is this FUN for you? )

    It was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*

    Same is with the Ant and Mistress... (Only Coincounter feels a bit more "fresh" )

    When my friends saw the chimera fight video they laughed at me.. (they're on SW doing nightmare mode now, and i'm the only one still on XIV ) .. And the only thing that i could do was agree with them.. after i did so many hard fights with them (like Lich King HM first italian kill on WoW) chimera looks simply "old and boring"

    So devs, can you assure us that 2.0 will bring us more fun, challenging and fresh encounter? At least at the same level that old and current mmorpg offers? Please?

    Please don't write replies like go to play wow again, or SW, or anything "white knightish" , this is a serious thread, and i'd like to know what this comunities think about this. Thank you!
    (44)
    Last edited by Dragonheart; 03-17-2012 at 01:13 AM.

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dragonheart View Post
    FFXIV 2.0 is an ambitious and big project that everyone hope in (i left my old FFXI - WoW friends for XIV) , it has to compete with upcoming major mmorpg... In a period while action mmo are becoming the standard... From the current game we get this:

    http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=

    I know that with 2.0 will bring us new engine and server, Ifrit, or even the old batraal got better and more modern mechanics...
    Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD.. An encounter anchored to the past that looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. Is this FUN for you? )

    It was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*

    Same is with the Ant and Mistress... (Only Coincounter feels a bit more "fresh" )

    When my friends saw the chimera fight video they laughed at me.. (they're on SW doing nightmare mode now, and i'm the only one still on XIV ) .. And the only thing that i could do was agree with them.. after i did so many hard fights with them (like Lich King HM first italian kill on WoW) chimera looks simply "old and boring"

    So devs, can you assure us that 2.0 will bring us more fun, challenging and fresh encounter? At least at the same level that old and current mmorpg offers? Please?

    Please don't write replies like go to play wow again, or SW, or anything "white knightish" , this is a serious thread, and i'd like to know what this comunities think about this. Thank you!
    Was no ones fault but scrubs who call selves leets cause they can use 6 archers to be safe from the mob to do dmg

    They honestly need to add more mechanics that punish long range players.
    (12)

  3. #3
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    Was no ones fault but scrubs who call selves leets cause they can use 6 archers to be safe from the mob to do dmg

    They honestly need to add more mechanics that punish long range players.
    As i said, they could simply make random spawn, or under characters the sand vortex.... Was so hard to think this as a programmer?
    (3)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Firon View Post

    They honestly need to add more mechanics that punish long range players.
    I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.
    (0)

  5. #5
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AceofRains View Post
    I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.
    this is the kind of mechanic that we need...!
    (0)

  6. #6
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Firon View Post
    They honestly need to add more mechanics that punish long range players.
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    (1)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Crica View Post
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    I would like to see mechanics that punish players for having more than 2 ranged standing in one spot, or mechanics that require the player to move ever 4-5 second.

    Mechanics where if you stay still too long the DoT effect becomes stronger effectively killing you if you don't keep active during the fight.

    In WoW healers are rarely standing still and they can't cast and move at the same time either.
    (0)

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Crica View Post
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Firon View Post
    I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
    Exactly. People act as if MMOs still don't follow this same rule. You can't channel, move, and cast at the same time. The only exception is by having a trait learned which penalizes the spell being channeled(less damage, less hp, longer cast time , etc).
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #10
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akumu View Post
    Exactly. People act as if MMOs still don't follow this same rule. You can't channel, move, and cast at the same time. The only exception is by having a trait learned which penalizes the spell being channeled(less damage, less hp, longer cast time , etc).
    I can't blame too much whm's ... most of my ls when we do dungeons, ifrit etc, don't want do it, expecially now with movement interrupt, and these servers. it's really stressfull
    (0)

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