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  1. #1
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Dragonheart View Post
    FFXIV 2.0 is an ambitious and big project that everyone hope in (i left my old FFXI - WoW friends for XIV) , it has to compete with upcoming major mmorpg... In a period while action mmo are becoming the standard... From the current game we get this:

    http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=

    I know that with 2.0 will bring us new engine and server. But Ifrit, or even the old batraal got better and more modern mechanics...
    Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD.. An encounter anchored to the past that looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. Is this FUN for you? )

    It was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*

    Same is with the Ant and Mistress... (Only Coincounter feels a bit more "fresh" )

    When my friends saw the chimera fight video they laughed at me.. (they're on SW doing nightmare mode now, and i'm the only one still on XIV ) .. And the only thing that i could do was agree with them.. after i did so many hard fights with them (like Lich King HM first italian kill on WoW) chimera looks simply "old and boring"

    So devs, can you assure us that 2.0 will bring us more fun, challenging and fresh encounter? At least at the same level that old and current mmorpg offers? Please?

    Please don't write replies like go to play wow again, or SW, or anything "white knightish" , this is a serious thread, and i'd like to know what this comunities think about this. Thank you!
    I don't think I know the answer, but perhaps this will help, this is all 2nd hand info of course. I believe I remember YoshiP saying they were going to add in a dungeon finder + cross server dungeon finder. Which means more than likely every group will have a balanced number of jobs in it. Sure if you wanna get 8 archers together you can run to the dungeon. If you queue however you will have to have a tank, heals, dps etc. so parties won't have this luxury, for the most part 98% of players will queue into dungeons and experience the content in a balanced party as it was made for. Not exploiting a broken mechanic that is sure to be fixed by 2.0 anyway.

    Once we get more jobs and higher jobs under our belts, this crap will more than likely be a thing of the past, on a side note though, this game is so different from WoW and GW2 and RIFT, those games will more than likely not take many players from this game, if anything the marketing team for SE knows what it's doing, they're going at 2.0 full force, i believe they're even shipping hard copies to stores for it though I have no proof of this, just kinda gleaning it from how SE has worded things. In short, i'm glad you made this post, it needs to be brought to Yoshi's attention, but do I think we have anything to worry about? Probably not, but i'm glad there are people like you out there who are making it known just in case. =)
    (1)

  2. #2
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I really liked the last 3-4 replies (Sortis and Riaayo), thank you for the support guys, i hope our voice will be heard
    And yes i'm 99% sure that with 2.0 the situation will be really better on the fight side and all the related balances
    (1)

  3. #3
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    With the current netcode and the huge latency differences it is hard for a programmer to make a fight thats not too easy for japanese players,nor too hard for the rest. Moving from something that should have appeared below you a second earlier isn't easy :P

    That aside I agree that ranged damage dealer have the advantage in most fights - on Ifrit for example melees take way too much damage if they're in attack-range, on the Moogle they have to waste way too much time running around.
    (0)

  4. #4
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    I see what OP is saying here. This game is not quite as action-based as some other MMO's out there. For me, though, that's why I play it. A lot of the fights are more strategy based, and as most players come from FFXI where that's how you had to beat things. It's just taking the nuances between each class and ability and essentially abusing them to the point where you have a working strategy that gets the fight done as fast as possible as smoothly as possible. I don't like the fact that melees are underused right now, but honestly I do find it kind-of silly. Throw a mnk war and lnc on something and you can be sure to see a few stuns, blinds, and pacification going off. As long as your healing can deal with it it's just as valid, everyone just needs to know what they're doing.

    People don't bother doing this, though. You can just throw a few ranged DD's at soemthing, and not have to worry about the quality of your support. Less people on the floor, and the fight just goes smoother. You could say the same for a lot of FFXI fights.

    That being said, even action MMO's can have their abuses of game mechanics. In DCUO the best way of beating someone in PvP was often a combination of clipping ability animations and ending on an ability that gave you a 60% boost to normal attacks, and follow it up with a combo.

    I'm fairly certain in both cases it's just a matter of dev intentions vs player utilization. People don't see a reason to try things any way other than the easiest. Personally, I think the additional effects on almost every combo should warrant having a range of DD's, but perhaps something else needs to be done. I just love doing a fight on MNK and being able to do almost any combo and see some effects getting thrown on what we're fighting. It could be that these effects aren't as potent as they should be, and should be increased so that putting them on mobs outweighs the extra healing needed by a melee job.
    (2)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Phobos, I would agree with you about XI, BUT people actually used melee for a ton of things and they had dedicated whm's to heal them also. I dislike tanking on PLD cause 9/10 times my cure's are a waste of mp cause i have 2 whm's tossing cures at me none stop, after they fixed cure's don't show for the amount it would heal all the time thing I see so many 0's and just think wow he could healed a melee with that.
    (0)

  6. #6
    Player

    Join Date
    Feb 2012
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    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Firon View Post
    Phobos, I would agree with you about XI, BUT people actually used melee for a ton of things and they had dedicated whm's to heal them also. I dislike tanking on PLD cause 9/10 times my cure's are a waste of mp cause i have 2 whm's tossing cures at me none stop, after they fixed cure's don't show for the amount it would heal all the time thing I see so many 0's and just think wow he could healed a melee with that.
    I feel as though the FFXI mentality of what you're saying applies here too. DD's are great in XIV, but you need healers for them. In FFXI it was the same way - if you didn't have quality healing you just didn't bother with melees. Almost everything could be done the /airquotes simplest /airquotes way by throwing a bunch of ranged DD's at it. I agree with you on PLD... heck I even made a thread about how useless cure is on pld right now...
    (0)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Phobos View Post
    I feel as though the FFXI mentality of what you're saying applies here too. DD's are great in XIV, but you need healers for them. In FFXI it was the same way - if you didn't have quality healing you just didn't bother with melees. Almost everything could be done the /airquotes simplest /airquotes way by throwing a bunch of ranged DD's at it. I agree with you on PLD... heck I even made a thread about how useless cure is on pld right now...
    No melee's was used a lot in XI, SAM's, DRK's, WAR's, BLU/THF's, and sometimes an THF. All these classes was used a lot endgame. Like i said before You dont need 2 whm's healing a tank it stupid that other whm could heal melee np, but believe it or not most whm's wanna stand in one spot and heal the tank to death. It should be no excuse for whm's not heal anyone they have so much mp regen skills its stupid, so everyone should stay topped off.

    I honestly think they should limit the job/class max in any content to two, and that does not mean you can 2 arcs and 2 brds, it means you can have 2 brd or 2 arcs or 1 brd and 1 arc.
    (0)

  8. #8
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I don't do much content, but when I did Ifrit the #1 thing that killed the fight (and mechanics) for me, was animation lock. They absolutely, 100%, NEED to fix animation lock before they can make battles more interesting. If you watch boss battles from other MMOs you may deem more "fun", you'll notice there is a lot of movement going on and people are constantly having to dodge barrages of ranged attacks, some of which may punish proximity. In FFXIV, these mechanics are impossible due to animation lock.

    Either way, I do think the game is "fun" as a game, but I would have to agree that content in this game needs serious help. And animation lock, in my opinion, is easily the top issue, even above latency or boss/class/job design.
    (0)

  9. #9
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    oh, look. it's one of those "I haven't done this yet but it sucks" threads, combined with one of those "i have unreasonable expectations from devs working with an engine and coding structure which simply doesn't allow for much more than they're currently giving us" threads. weird. never seen that before in this forum. never ever.

    truly bizarre.
    (1)

  10. #10
    I still find it funny people lack patience or need everything fast paced then complain about a lack of content or 'copy/pasted content' in other MMOs because you blow through everything too quickly.
    (4)

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