There we go, issue resolved ^_^Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.

I'm so glad you have all the time in the world to cater to DoW/DoM. How about giving their tools, errr, I mean DoH/DoL players some love too. How many months will it take for you to give a one sentence response to alchemists? Really now...Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
I'm really sorry to hijack the thread, but enough is enough already... (please see http://forum.square-enix.com/ffxiv/t...-shard-revamps and pass our concerns on to the devs too).


Awesome.Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
Thanks a bunch, devs.![]()


Balancement for melee, and more dynamic encounters (now we just need a confirm for regional servers ;P ). <3 That's what i wanted to see! Thanks Rukkirii <3Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.


These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..
i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)
why do you think SE speaks in 2.0. about better server and client structures heh?!
Last edited by Tonkra; 03-29-2012 at 06:45 PM.


Yes, the greater problem is server structures, but imagine when this got solved, jp ppl maybe will have 50 ms of latency and EU players 200-300 in the better of the cases... SO if they have pvp and fast encounters in mind, we NEED regional server too.These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..
i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)
why do you think SE speaks in 2.0. about better server and client structures heh?!
Imagine pvp against a jp players... (and i'm not a pvp player) .. Or fight similiar to ifrit where jp are better than eu/usa ..
And lastly... a major SH like SE can't manage regional server, that even free2play can ? Uh? :/
Last edited by Dragonheart; 03-29-2012 at 08:22 PM.
Two things. For one, there aren't many games that are international enough to warrant multiple regional servers across the globe. Centralizing servers also has its advantages (like maintaining/upgrading servers). And second, free to play is, like many others have pointed out before, is not always 'free'. They too are running a business, after all.
Just wanted to point that out. Carry on.
Stanislaw | Durandal Server
While there is a lot to be improved on the server/client structure, I can assure you that I (EU) experience much more delay than someone located in Japan. When I mine next to a jp player, I can never go by as fast. There is a very clear difference.These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..
i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)
why do you think SE speaks in 2.0. about better server and client structures heh?!


That's what i mean... and the difference will be more clear with new servers system.. JP will have very low latency, while EU players will suffer at least 200-300 (being positive eh) ms of of latency .. wich is a LOT if they really have in mind PVP and faster encounter! JP players will have a lot of advantages in this way.



Will you be making adjustments to the current fights to make them more melee friendly? While you can melee, and actually better to melee Chimera, some still look at it as inconvenient due to the conditions melee have to endure while fighting Chimera. Also, really hard to knock that tail off. I think he is hard enough without the conditions melee have to face.Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
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