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  1. #1
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    There we go, issue resolved ^_^
    (0)

  2. #2
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    I'm so glad you have all the time in the world to cater to DoW/DoM. How about giving their tools, errr, I mean DoH/DoL players some love too. How many months will it take for you to give a one sentence response to alchemists? Really now...

    I'm really sorry to hijack the thread, but enough is enough already... (please see http://forum.square-enix.com/ffxiv/t...-shard-revamps and pass our concerns on to the devs too).
    (1)

  3. #3
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Awesome.

    Thanks a bunch, devs.
    (0)

  4. #4
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Balancement for melee, and more dynamic encounters (now we just need a confirm for regional servers ;P ). <3 That's what i wanted to see! Thanks Rukkirii <3
    (0)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Dragonheart View Post
    Balancement for melee, and more dynamic encounters (now we just need a confirm for regional servers ;P ). <3 That's what i wanted to see! Thanks Rukkirii <3
    These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..


    i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)

    why do you think SE speaks in 2.0. about better server and client structures heh?!
    (0)
    Last edited by Tonkra; 03-29-2012 at 06:45 PM.

  6. #6
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tonkra View Post
    These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..


    i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)

    why do you think SE speaks in 2.0. about better server and client structures heh?!
    Yes, the greater problem is server structures, but imagine when this got solved, jp ppl maybe will have 50 ms of latency and EU players 200-300 in the better of the cases... SO if they have pvp and fast encounters in mind, we NEED regional server too.
    Imagine pvp against a jp players... (and i'm not a pvp player) .. Or fight similiar to ifrit where jp are better than eu/usa ..

    And lastly... a major SH like SE can't manage regional server, that even free2play can ? Uh? :/
    (0)
    Last edited by Dragonheart; 03-29-2012 at 08:22 PM.

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Dragonheart View Post
    And lastly... a major SH like SE can't manage regional server, that even free2play can ? Uh? :/
    Two things. For one, there aren't many games that are international enough to warrant multiple regional servers across the globe. Centralizing servers also has its advantages (like maintaining/upgrading servers). And second, free to play is, like many others have pointed out before, is not always 'free'. They too are running a business, after all.

    Just wanted to point that out. Carry on.
    (2)


    Stanislaw | Durandal Server

  8. #8
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tonkra View Post
    These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..


    i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)

    why do you think SE speaks in 2.0. about better server and client structures heh?!
    While there is a lot to be improved on the server/client structure, I can assure you that I (EU) experience much more delay than someone located in Japan. When I mine next to a jp player, I can never go by as fast. There is a very clear difference.
    (3)

  9. #9
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lilith View Post
    While there is a lot to be improved on the server/client structure, I can assure you that I (EU) experience much more delay than someone located in Japan. When I mine next to a jp player, I can never go by as fast. There is a very clear difference.
    That's what i mean... and the difference will be more clear with new servers system.. JP will have very low latency, while EU players will suffer at least 200-300 (being positive eh) ms of of latency .. wich is a LOT if they really have in mind PVP and faster encounter! JP players will have a lot of advantages in this way.
    (0)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Will you be making adjustments to the current fights to make them more melee friendly? While you can melee, and actually better to melee Chimera, some still look at it as inconvenient due to the conditions melee have to endure while fighting Chimera. Also, really hard to knock that tail off. I think he is hard enough without the conditions melee have to face.
    (0)

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