
Originally Posted by
Melethron123
got time to kill while waiting for the reset, so let's do this: (i'm not going to include SAM since it's purely an ADPS job, which makes the balance more finicky)
P5S = RDPS: highest = 11.954, lowest = 11,524 (3,7% diference) / by ADPS: highest = 11.977, lowest = 11.873 (less than 1%)
P6S = RDPS: 12.094 and 11.716 (3.2%) / by ADPS: 12.162 and 11,964
P7S = RDPS: 11.958 and 11.530 (3,7%) / ADPS: 12,077 and 11,708
P8S1 = RDPS: 12.209 and 11.922 (2.4%) / ADPS: 12.375 and 12.124
P8S2 = RDPS: 12,437 and 11.887 (4.6%) / ADPS: 12.664 and 12.191 (3.8%)
so as we can see, only one fight has the highest melee and the lowest melee with a difference higher than 4%, with the outlier being NIN (the others are very close in dmg)
why did i not include SAM, you might ask? that's because comparing the damage between a job with raid buffs and a job without raid buffs doesn't make much sense, since they fulfill different niches in the party. but as it so happens, none of the tanks have raid buffs so we only need to balance around ADPS