Quote Originally Posted by Gserpent View Post
In practical terms, these are mutually exclusive. Maybe if raid content was the *only* content they worked on, or if they had a team large enough and diverse enough that they could afford to have an entire "raid team" that did raids and *only* raids (designers, programmers, artists, sound techs, testers, etc - *all* of them devoted to *only* doing raid content.) But on a project where that doesn't exist? You cannot possibly afford to devote that much effort and time to achieving both goals.
DRG and NIN have very different playstyles and they have a lower DPS difference than WAR and DRK. it's actually very easy to make two different jobs with very different rotations have the same damage, all you have to do is tune their potencies and do a test run with a DPS meter