Quote Originally Posted by Melethron123 View Post
in every fight of the current savage the biggest difference between DRG and NIN is about 250dps, which is 2%. compare that to the 11% difference between war and drk and tell me they couldn't possibly make it better

whoever is in charge of tank balance seems to be tuning the numbers around rDPS instead of aDPS. either that or they intentionally want DRK to have much higher dmg than the others (even GNB isn't THAT much of a difference, at around 5%. could be better, but DRK is the clear outlier in terms of tank dmg)
Ok so you completely ignored my argument, if it was super easy then every melee dps would be doing the same damage, with no balancing tuning needed, it's actually incredibly hard even for a full development team to balance out different playstyles, this is why every job bursts into 120. Because the most common and most easy way to balance FF14 is to make the jobs have less differences in playstyles, look outside savage look into other fights such as extremes and ultimate's Ninjas/dragoons actually perform differently from one another depending on the fight structure.

You're never going to get 100% perfect balance in any game, that's fine as long as everything is Viable and actually is fun and unique to play, damage differences are Important but they aren't everything to game balance.