

Storage could be more. Placement would still be limited.To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost
Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo

Oh! 100% I was talking storage not placement this entire time! Placement will always be highly limited
Again, not talking actually placed items, only stored ones, stuff that isn't visually displayed as it's own object but is just a name on a list. A list that is only accessible and displayed when called on by a player with editing privileges for a specific plotDatabase with x many thousand people entering a house at the same time, when they enter the database is read and the list populated. Not just the database is a bottleneck, but the network too.
So you really want to be yeeted off a platform in an alliance because a few hundred people entered a home and clogged the network up?
Last edited by shadowclasper; 12-25-2022 at 04:59 AM.
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