Quote Originally Posted by Deveryn View Post
It shouldn't though. Past a certain point, it becomes taxing on systems and load times. EQ2 pushed their storage past 1000 and it can take minutes just to load everything up.
I really wonder why... the thing should just be a list, if you had unlimited housing I could see it being an issue, especially if you just build it to only call on the storage list when the game is actually editting something rather than loading it out of the gate for everything, but without seeing what database they're using there's no way to tell (also all of this gets thrown out the window if you link the storage list to something other than plots)