Quote Originally Posted by Puremallace View Post
No comment until I can actually play it. Removing DoTs is more homogenization to me.
I wouldn't call it homogenization when it's directly causing the job to underperform due to rigidity of a rotation. Look at Shadowbringers SMN - it did good damage, but one death and it was severely punishing. With PLD, it's not the same, but it's still shown in the fact that DoTs haven't interacted well with PLD's rotation, causing stringent issues to crop up like Atonement Drift, which moves the FoF Window further out of Raid Buffs while you're trying to keep the DoT lined up with it for the end of the Physical Rotation. At least 25% of PLD's damage is from DoTs as well - with the removal of DoTs, it allows PLD to be a bit more free in regards to FoF usage, not having to worry about DoT upkeep all the time when it comes to timing between BoT and Goring(which you did clip a good bit of the time anyhow).

A lot of people are fearmongering about "Oh it's going to become just like WAR!" because of how the development team has treated DRK when in reality it's not going to be with the changes they're already making to its kit.

Take a look a current PLD, and tell me: Do you see something that isn't clunky or missing?

- 2 Burst Windows(FoF and Req)
- 63s rotation
- Missing a whole defensive
- Lackluster/Situational Abilities(Veil, Cover, Passage)

I think this is going to be a better rework for PLD when it comes to taking damage and could potentially fix rotational issues that caused it to underperform(outside of fight design). From the site that shall not be named, GNB/DRK have been the go-to tanks due to the DPS Checks this tier, especially during Week 1 due to P8S's very tight enrage before the HP nerf.