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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    Too soon, we lack critical informations.

    Gauge generation?
    Will it be changed to not punish PLD when it can't auto attack.

    What's the point of Goring blade now?
    If it has no dots, we'll just spam the highest potency combo.

    There's way too much question and as long as we don't have the tooltip, we can't make a correct judgement.
    The whole 'we will give exact values at a later date' thing is really annoying at times like this, but here's my copium: Goring>HS is a MP dump, and we're MP negative now (Riot Blade no longer gives MP). RA>Atonement is our MP restore combo, but is lower potency. Thus, our gameplay revolves around 'restore MP outside of burst windows, so you have enough to Req inside burst window (and to Goring>HS when needed). This would also allow for some tricks like 'I'll restore MP earlier, so I can get a Holy Spirit banked for this GCD of downtime here', potentially. FOF's probably dead to compensate for this, which is probably fine in this context.

    Copium is that POA applies it's effect in a circle, because people L O V E to dodge that cone AOE when we OGCD weave it for a split second. With the change to Goring>HS we already know, we'll be able to get a HS (and therefore it's healing component) once every 10sec, which is a big buff to the PLD selfsustain, but also allows us to force-proc Veil every 4 GCDs, unless we're unable to cos MP.

    Some are saying 'HS proc will just be GNB ammo spender' which I can see, but ironically, I'm actually hoping for it to be like Raiju, spend it on the next GCD or lose it. This would turn it into a sort of '4 step GCD combo', and assuming we're changed to get one Atonement instead of three from Royal, we'd have two 4 step combos to work through, where every other tank has 3 step combos, which would feel at least a little different. The DRG of tanks, as it were. It'd also mean that we've got a 10s long combo, so 4 of those is 40s, then 4 Holy Spirits, Confiteor, Blade x 3, that's another 20s for our burst window, and that's the full 60s rotation solved. Though, they might change things up a bit regarding Req, so it's easier to get the Blade part of the burst into the raidbuffs (it's a bit hard to get all 8 GCDs since they dont scale with skillspeed).

    Maybe Req is deleted, and Confiteor is a flat 60s CD that triggers Blades, so that's a replacement 10s duration combo for the raidbuff window? So our combo use would either be Confiteor, 2 Gorings and 3 RAs, or Confiteor, 3 Gorings, 2 RAs, based on how much MP restore Blade combo and Atonement combo give us. This would also allow us to shift the RA and Goring's around within that 50s, to better accomodate downtime (assuming they don't just make the bosses 100% uptime for the rest of forever)
    (2)
    Last edited by ForsakenRoe; 12-24-2022 at 04:29 AM.

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,410
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The whole 'we will give exact values at a later date' thing is really annoying at times like this, but here's my copium: Goring>HS is a MP dump, and we're MP negative now (Riot Blade no longer gives MP). RA>Atonement is our MP restore combo, but is lower potency. Thus, our gameplay revolves around 'restore MP outside of burst windows, so you have enough to Req inside burst window (and to Goring>HS when needed). This would also allow for some tricks like 'I'll restore MP earlier, so I can get a Holy Spirit banked for this GCD of downtime here', potentially. FOF's probably dead to compensate for this, which is probably fine in this context.

    Copium is that POA applies it's effect in a circle, because people L O V E to dodge that cone AOE when we OGCD weave it for a split second. With the change to Goring>HS we already know, we'll be able to get a HS (and therefore it's healing component) once every 10sec, which is a big buff to the PLD selfsustain, but also allows us to force-proc Veil every 4 GCDs, unless we're unable to cos MP.

    Some are saying 'HS proc will just be GNB ammo spender' which I can see, but ironically, I'm actually hoping for it to be like Raiju, spend it on the next GCD or lose it. This would turn it into a sort of '4 step GCD combo', and assuming we're changed to get one Atonement instead of three from Royal, we'd have two 4 step combos to work through, where every other tank has 3 step combos, which would feel at least a little different. The DRG of tanks, as it were. It'd also mean that we've got a 10s long combo, so 4 of those is 40s, then 4 Holy Spirits, Confiteor, Blade x 3, that's another 20s for our burst window, and that's the full 60s rotation solved. Though, they might change things up a bit regarding Req, so it's easier to get the Blade part of the burst into the raidbuffs (it's a bit hard to get all 8 GCDs since they dont scale with skillspeed).

    Maybe Req is deleted, and Confiteor is a flat 60s CD that triggers Blades, so that's a replacement 10s duration combo for the raidbuff window? So our combo use would either be Confiteor, 2 Gorings and 3 RAs, or Confiteor, 3 Gorings, 2 RAs, based on how much MP restore Blade combo and Atonement combo give us. This would also allow us to shift the RA and Goring's around within that 50s, to better accomodate downtime (assuming they don't just make the bosses 100% uptime for the rest of forever)
    I'm hoping they go with something like this to keep PLD's flexibility and expand upon it. Even if this is theorycrafting, it's a good idea since there is a thing as mechanical downtime. Whichever route they go, I'm looking forward to seeing it since this looks like a good change is coming.
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    I'm hoping they go with something like this to keep PLD's flexibility and expand upon it. Even if this is theorycrafting, it's a good idea since there is a thing as mechanical downtime. Whichever route they go, I'm looking forward to seeing it since this looks like a good change is coming.
    If they go with exactly what I think it'll turn out as, I think I'd actually be rather satisfied with it, so I hope I'm fairly on the mark. The idea of having MP management as a core gameplay concept on the tank that has a Magic focused half of it's rotation seems like a good (and tbh obvious) design choice, and phases of 'you can't target boss' would actually benefit PLD in that regard, as MP restores over time, leading to less RA>Atones to restore MP and more Goring>HS to spend it, more damage. Just wish they'd do something about Clemency
    (0)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Maybe Req is deleted, and Confiteor is a flat 60s CD that triggers Blades, so that's a replacement 10s duration combo for the raidbuff window? So our combo use would either be Confiteor, 2 Gorings and 3 RAs, or Confiteor, 3 Gorings, 2 RAs, based on how much MP restore Blade combo and Atonement combo give us. This would also allow us to shift the RA and Goring's around within that 50s, to better accomodate downtime (assuming they don't just make the bosses 100% uptime for the rest of forever)
    Boredom struck



    Maybe I should apply to SE for 'number balancing guy' position, it doesn't seem all too difficult (rotation on left is 'slow PLD loop', first minute. Only difference between minutes 1 2 and 3 in the rotation is how many Royal vs Atones are in FOF, but since they're equal potency, doesn't affect the maths). This assumes the following: FOF is dead, Req is now a GCD that later upgrades into Confiteor, Conf/Blades are zero MP cost, Holy Spirit costs 2000MP, Royal and Atonement generate 500MP each, the rest of the required MP to stay MP neutral coming from natural regen. If Req remains as an OGCD that allows 4 Holy Spirits to be empowered, then potencies would be different. You'll have to mentally replace one 'Fast, Riot, Goring, HolySpirit' block with 'Req, HS x4'. If they had told us which moves were removed/kept, but nope, so I'm going with my copium. Yes it looks more bland to play than the DOT version, take it up with SE not me. Also yes Confiteor combo is 4 hits of 1000 potency in a row, we have to make the class have a strong bUrSt wInDoW so take that up with SE too

    edit: actually instead of buffing Intervene if people really want their 100 potency, buff Atonement by 50 per use, since it's used twice per loop
    (0)
    Last edited by ForsakenRoe; 12-29-2022 at 07:53 PM.