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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    If things that benefit the game make people leave, good riddance
    So how does the new design to jobs benefit the game? I'd like to know as you sure seem to know.
    (11)

  2. #12
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    So how does the new design to jobs benefit the game? I'd like to know as you sure seem to know.
    He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
    (11)

  3. #13
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
    You're free to read my other posts on the matter. Sorry, not sorry that I know better
    (0)

  4. #14
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    You're free to read my other posts on the matter. Sorry, not sorry that I know better
    If you could provide said post/s, I would be interested to see. So far, from your post history, all I see is opinions (which are written in a way to seem lie a fact) which you yourself claim is something that can be ignored.

    What I am expecting is a reason and an explanation to that reasoning, ideally with sound, logical conclusions. Of course, people are going to disagree, counter your points, of which you are then free to counter and so on. You know, how a normal, healthy discussion is supposed to happen.
    (9)

  5. #15
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    It's simple, why do they want to rework PLD?

    The job works, it's not like DRK Living Dead or Bloodweapon before the stacks.
    PLD got all the QoLs on its DPS rotation, it wasn't broken in any way or difficult to use because of the job mechanics, just slightly more complex than WAR/DRK.

    PLD problems was its defensives and DPS output, they answered the later with some buffs.

    It's to fit in the 2 minutes meta burst
    The 2 minutes meta burst is something introduced with EW, all bursts are forced to be sync'd on 2 minutes.
    It's much more easier to synchronize with your party this way but most jobs become similar due to this.

    This is why everyone is anxious about PLD rework. Because the job isn't getting reworked to fix it, but rather to force it into the meta.
    (6)

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
    oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.

    I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).
    (8)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    This is why everyone is anxious about PLD rework. Because the job isn't getting reworked to fix it, but rather to force it into the meta.
    It's not just that it's getting reworked to force it into the meta but that CBU3 has a track record of making the gameplay worse in the process.

    I look forward to spamming my 1-2-3 combo on paladin for 45 seconds until the Req window happens and then maybe I also get to press Fight or Flight during every 2 minute window (feel free to switch Req and FoF around depending on which of the 2 gets the 120 seconds cooldown).


    Quote Originally Posted by Rithy255 View Post
    oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.

    I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).
    You don't need to tell me that, I've seen it happen to Dark Knight, I've seen it happen to WAR and I've seen it happen to GnB.


    GnB being the least offensive one since it still has actual gameplay between bursts but DrK is "spam 1-2-3 for 45 seconds and then spam every oGCD you have" while warrior is "spam 1-2-3, occasionally 1-2-4, for 45 seconds, then press IR and get all your burst for free"
    (4)
    Last edited by Absurdity; 11-16-2022 at 08:56 PM.

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's not just that it's getting reworked to force it into the meta but that CBU3 has a track record of making the gameplay worse in the process.

    I look forward to spamming my 1-2-3 combo on paladin for 45 seconds until the Req window happens and then maybe I also get to press Fight or Flight during every 2 minute window (feel free to switch Req and FoF around depending on which of the 2 gets the 120 seconds cooldown).



    You don't need to tell me that, I've seen it happen to Dark Knight, I've seen it happen to WAR and I've seen it happen to GnB.
    feels like most people are convinced it's not a well Thought-out system the problem is I doubt anything will change until 7.0 (If we're lucky).
    I really enjoy Paladin, I really don't want it similar to every other tank but I guess that's where we're heading.
    (7)

  9. #19
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    feels like most people are convinced it's not a well Thought-out system the problem is I doubt anything will change until 7.0 (If we're lucky).
    I really enjoy Paladin, I really don't want it similar to every other tank but I guess that's where we're heading.
    I'm not even sure if anything will change with 7.0. The casual player usually doesn't engage with their job enough to even notice it or they simply don't care and SE is clearly more interested in chopping up all the jobs until they fit the 2 minute mold instead of getting a different mold.


    I'm simply not optimistic that it will get better instead of worse when you look the the trajectory of combat design from Stormblood to now.
    (5)
    Last edited by Absurdity; 11-16-2022 at 09:03 PM.

  10. #20
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Because the past is prologue and the FFXIV has an abysmal track record with re-works
    • Healers in general
    • Old Bow Mage Bards
    • DRK becoming a Warrior clone
    • Summoner
    • Samurai

    It's almost always 3 steps back, 1 step forward.
    (18)

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