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  1. #31
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,374
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gserpent View Post
    Yup. It's also why I didn't like that they changed all healers to 1.5 sec casts - WHM lost a bit of its identity as the "rewarded for memorizing safe spots" healer.



    I don't know, man. BLM has so much mobility now and the ability to pretty much always have a Firestarter or Thundercloud on demand, plus LL lines up perfectly with buffs... so aside from knowing where to drop your lines during the expected "2 minute mechanic", I don't think there's that much to optimize on the class, compared to Shadowbringers, much less SB or earlier. I really feel like 2 charges of Triplecast on top of all the trait buffs to Sharpcast was a mistake.
    Honestly, mobility is not an issue on BLM, because you memorize the spots to use triplecast much like you memorize fight mechanics.

    To me, the hard part is using BLM to prog, because it's very easy to drop Enochian while paying attention to understand how fight mechanics work, and using Triple to salvage that might cost you continuous movement at some point. I'm not saying this is a bad design - it's actually pretty good compared to other jobs - is just that is hard to master whenever you're learning an encounter.

    But then, in the end, dropping Enochian while you learn mechanics is not the end of the world, because DPS only matters when you start seeing enrage anyway (sans some exceptions). Which is one of my biggest complaints about fight design in this game.

    Tanks and healers need to be on the top of their role game all the time, to keep up with mitigation and heal checks, whereas DPS can 'slack' for a big chunk of the progression's timeline. I wish the fight moved forward based on specific HP% points.
    (2)

  2. #32
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Tanking is the easiest role in the game by a fucking mile. Keeping up with mitigation is literally just I HIT BUTTON NOW OK??? and little else. Especially with how tankbusters so often end up going for the kitchen sink design, or are otherwise rigidly scripted to sync up with tank mitigation cooldowns.

    Healing is really easy, too. Especially if you're progging and so don't care too much about losing a few GCDs per minute to the occasional safety Succor or something. I do wish they'd move more to soft enrages/phase enrages and HP thresholds, and fewer just 8 minute long scripts or body checks.
    (1)

  3. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Tanking is the easiest role in the game by a fucking mile. Keeping up with mitigation is literally just I HIT BUTTON NOW OK??? and little else. Especially with how tankbusters so often end up going for the kitchen sink design, or are otherwise rigidly scripted to sync up with tank mitigation cooldowns.

    Healing is really easy, too. Especially if you're progging and so don't care too much about losing a few GCDs per minute to the occasional safety Succor or something. I do wish they'd move more to soft enrages/phase enrages and HP thresholds, and fewer just 8 minute long scripts or body checks.
    No not really, theirs no "easy role" in the game they're all easy to play at a basic level, Tanks in some fights get a lot more mechs, so tanks being "ez" is very fight dependent also it's not generally that much different from melee dps "rotations" nowerdays, I'd argue some jobs like samurai and reaper were way easier to learn then tanks like GNB or PLD.

    Really it's all "easy" in a basic level, games are more designed around fights being the difficult part not the rotation of the job you play. Tanks will actually have to learn a lot of separate stuff from the group during Progression, generally still performing the other stuff, obviously this is all fight dependent but theirs no one class/job that's the easiest as it's down to how you feel personally.
    (0)
    Last edited by Rithy255; 12-21-2022 at 03:35 PM.

  4. #34
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    No not really, theirs no "easy role" in the game they're all easy to play at a basic level, Tanks in some fights get a lot more mechs, so tanks being "ez" is very fight dependent also it's not generally that much different from melee dps "rotations" nowerdays, I'd argue some jobs like samurai and reaper were way easier to learn then tanks like GNB or PLD.

    Really it's all "easy" in a basic level, games are more designed around fights being the difficult part not the rotation of the job you play. Tanks will actually have to learn a lot of separate stuff from the group during Progression, generally still performing the other stuff, obviously this is all fight dependent but theirs no one class/job that's the easiest as it's down to how you feel personally.
    Tanks have the simplest DPS rotations ("keep dot up and press 1 until your finger falls off" isn't a rotation), their mechanics are frequently a *lot* simpler than other roles (often being just "hit all the buttons to not die" or "hit provoke so your friend don't die"), and whereas DPS and healers tend to just die if they stand in the bad, tanks typically survive.

    Nah, dude. If you play all roles, you will very quickly realize that tank is *by far* the easiest role in any kind of challenging content. It's clear that Square-Enix is still worried about putting real responsibility or depth onto tanks in fears of driving players away from them. I think that's likely why they've continued to make healers 1-button classes, and also likely why they gave tanks such a ridiculous amount of sustain in EW. When a tank or healer fucks up, it's visible and undeniable. But unless someone in the group is running ACT, a DPS fucking up is generally invisible.
    (3)

  5. #35
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    Tanks have the simplest DPS rotations ("keep dot up and press 1 until your finger falls off" isn't a rotation), their mechanics are frequently a *lot* simpler than other roles (often being just "hit all the buttons to not die" or "hit provoke so your friend don't die"), and whereas DPS and healers tend to just die if they stand in the bad, tanks typically survive.

    Nah, dude. If you play all roles, you will very quickly realize that tank is *by far* the easiest role in any kind of challenging content. It's clear that Square-Enix is still worried about putting real responsibility or depth onto tanks in fears of driving players away from them. I think that's likely why they've continued to make healers 1-button classes, and also likely why they gave tanks such a ridiculous amount of sustain in EW. When a tank or healer fucks up, it's visible and undeniable. But unless someone in the group is running ACT, a DPS fucking up is generally invisible.
    The easiest role is healer. This is not up for debate
    (2)

  6. #36
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    DPS is the easiest role, they just have to be able to break tethers and stuff if needed. It's not like any dps check is particularly tight beyond the first couple of weeks. All they exist for is to hurry things up.
    (1)

  7. #37
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by FireMage View Post
    The easiest role is healer. This is not up for debate
    Yes it is, tanks are by far the easiest.

    You cannot lose aggro once you hit one ability, like ever, no need for threat management.
    An ally is standing in orange circles? Not your problem at all, you don't have to pay attention to anything outside maybe a stack marker.
    Gunbreaker and warrior don't even need to think about resource management ... warrior is literally the most braindead job in the game that doesn't even need a healer, it's even easier than machinist to play, at least they have to pay attention to cooldowns.

    If there's one role you can watch podcasts or youtube on the side on, it's by far tanks, just watch for the USE RAMPART NOW DUMMY button bosses cast once and a while, and you'll be good.
    (4)

  8. #38
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llynethil View Post
    Yes it is, tanks are by far the easiest.

    You cannot lose aggro once you hit one ability, like ever, no need for threat management.
    An ally is standing in orange circles? Not your problem at all, you don't have to pay attention to anything outside maybe a stack marker.
    Gunbreaker and warrior don't even need to think about resource management ... warrior is literally the most braindead job in the game that doesn't even need a healer, it's even easier than machinist to play, at least they have to pay attention to cooldowns.

    If there's one role you can watch podcasts or youtube on the side on, it's by far tanks, just watch for the USE RAMPART NOW DUMMY button bosses cast once and a while, and you'll be good.
    No, tanks are objectively harder than healers. Proper rotation and all that
    (0)

  9. #39
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by FireMage View Post
    No, tanks are objectively harder than healers. Proper rotation and all that
    Nobody cares about tank rotations in anything except savage clearing, you can spam the same single target/aoe skill all dungeon/raid long, nobody cares, all they care about is that you make big scary things hit you all fight long and not them.
    (1)

  10. #40
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Llynethil View Post
    Nobody cares about tank rotations in anything except savage clearing, you can spam the same single target/aoe skill all dungeon/raid long, nobody cares, all they care about is that you make big scary things hit you all fight long and not them.
    Ignoring that which makes you wrong doesn't change that you're wrong. You are dismissed
    (0)

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