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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    There's no meaningful difference to any class within the same role as another class.

    Square-Enix has done one thing well, and that's ensuring that it is almost impossible to screw up the basic gameplay of every class (except PLD, which will be turned into a WAR clone in January I'm sure) so long as you read your tooltips and maybe look at their official job guide for a primer on how the basic flow of the class works.

    With Endwalker, every single class (except PLD) operates on a very rigid 60 or 120 second cycle. Starting at the start of the fight and every 120 seconds thereafter, you will pretty much push ALL of your damage buttons within a 15 second window, then push a very simple filler combo (often a 1-2-3 melee combo or a specific order of spells that works out to be akin to 1-2-3) for the entirety of the 105 seconds remaining until the next window, at which it repeats.

    There are minor variations on this theme, but the basic concept remains the same regardless of which class you're playing. Pick your class based on what you think looks coolest. There are no meaningful gameplay differences between any of them, by design.
    Ok I can Kind of agree with Healers, Tanks (assuming pld going to be warrior-like) and melees but I got to disagree with the casters/ranged, in the sense they do not really play like each other, SMN compared to BLM feels entirely different, rdm also, due to how casting works RDM also being a proc dependent caster at least makes it feel more fun then 1, 2, 3 following a set simple rotation. With Phys ranged I feel like they're at least going for different things, with dancer being a example of a job that has lots of procs, Bards a upkeep song job that feels different to play each cycle of your song, Machnist kinda feels more like a traditional "melee" job with it's base rotation to me

    With Melees I can really feel that they're just don't offer anything new, now obviously they do have different playstyles in some areas Monk & dragoon feel pretty different to most melees, but I do think melees are really in a uninteresting spot...

    Healer design is where I think isn't really in a good spot, the fact every healer is apply dot and press one button 90% of the time, just really doesn't make sense to me... Tanks feel like they're heading in that way, likely with the PLD rework they're going to start feeling the same even more, having less different with defensives/sustain (the thing that makes tanks a job in the first place), they've already removed aggro management in place of nothing for tanks really, I think we need to embrace the differences in tanks rotations and defensives.

    I think the issue is that SE wants a balanced game, but the easiest way to do that is make every job play the same and bring practically no pros or cons, I can understand wanting every job viable in all types of content but that shouldn't be ruining identity and Job design in the process.
    (2)

  2. #12
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Gserpent View Post
    There's no meaningful difference to any class within the same role as another class.

    Square-Enix has done one thing well, and that's ensuring that it is almost impossible to screw up the basic gameplay of every class (except PLD, which will be turned into a WAR clone in January I'm sure) so long as you read your tooltips and maybe look at their official job guide for a primer on how the basic flow of the class works.

    With Endwalker, every single class (except PLD) operates on a very rigid 60 or 120 second cycle. Starting at the start of the fight and every 120 seconds thereafter, you will pretty much push ALL of your damage buttons within a 15 second window, then push a very simple filler combo (often a 1-2-3 melee combo or a specific order of spells that works out to be akin to 1-2-3) for the entirety of the 105 seconds remaining until the next window, at which it repeats.

    There are minor variations on this theme, but the basic concept remains the same regardless of which class you're playing. Pick your class based on what you think looks coolest. There are no meaningful gameplay differences between any of them, by design.
    That half a false statement here, Class that the dev care about/play are differant compared to other classes in the same role. Let not pretend BLM and SMN have anything in common.
    (3)

  3. #13
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    You can hate the truth all you'd like, but it doesn't change the facts of the situation. If you aren't trying to join a week 1-2 group, you do not need to do a perfect rotation in order to produce enough DPS to pull your weight for a clear of any savage or extreme raid. The entirety of difficulty in raiding is now in mechanics, and if you can go in with reliable guides to follow and maybe a piece or two of tome gear, you are not going to need flawless rotations or even close to it. You can make errors in your filler because the filler doesn't matter that much anymore... all that *really* matters is getting all of your buttons into each burst window, and as long as you read your tooltips, that happens just about automatically now.
    *laughs in P8S*
    (0)

  4. #14
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo <3 after leveling ninja to 90 everything else seemed extremely slow and easy kupo <3 just my experience
    (0)
    Kupo!

  5. #15
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Magikazam View Post
    That half a false statement here, Class that the dev care about/play are differant compared to other classes in the same role. Let not pretend BLM and SMN have anything in common.
    It is not meaningfully harder to play BLM than SMN. It is a very simple class. Literally every class is very simple. Yes, some classes are even simpler than others, but that doesn't mean the classes you're comparing them to are remotely difficult to play. Yes, even Yoshida's treasured Black Mage has been sanded down to fractions of what it once was. And yet it still manages to be miserable to play when synced down.....

    Quote Originally Posted by FireMage View Post
    *laughs in P8S*
    Cool, cite the example of where Square-Enix literally came out and said they screwed up on tuning the numbers, on top of extremely poor class balance at the time. Aren't you the guy that prides himself on being factual and objective or something? Trying to go for gotchas is pretty disingenuous.
    (2)

  6. #16
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    It is not meaningfully harder to play BLM than SMN. It is a very simple class. Literally every class is very simple. Yes, some classes are even simpler than others, but that doesn't mean the classes you're comparing them to are remotely difficult to play. Yes, even Yoshida's treasured Black Mage has been sanded down to fractions of what it once was. And yet it still manages to be miserable to play when synced down.....



    Cool, cite the example of where Square-Enix literally came out and said they screwed up on tuning the numbers, on top of extremely poor class balance at the time. Aren't you the guy that prides himself on being factual and objective or something? Trying to go for gotchas is pretty disingenuous.
    A gotcha is basically showing you up with facts, and there's never anything disingenuous about facts. You also missed the point and thought it was about balance. Maybe reread until you understand the proper context, or admit you need the help of your better to explain it to you
    (1)

  7. #17
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    738
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gserpent View Post
    Aren't you the guy that prides himself on being factual and objective or something? Trying to go for gotchas is pretty disingenuous.
    He considers his oppinion as fact. Best is to ignore.
    (1)

  8. #18
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UkcsAlias View Post
    He considers his oppinion as fact. Best is to ignore.
    We consider his opinions as memes and collectively shame him. It's amazing how so many who hate each other can all come together to hate him lmao
    (4)

  9. #19
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    He considers his oppinion as fact. Best is to ignore.
    I consider facts to be facts. Try again
    (0)

  10. #20
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    It is not meaningfully harder to play BLM than SMN. It is a very simple class. Literally every class is very simple. Yes, some classes are even simpler than others, but that doesn't mean the classes you're comparing them to are remotely difficult to play. Yes, even Yoshida's treasured Black Mage has been sanded down to fractions of what it once was. And yet it still manages to be miserable to play when synced down.....
    The mobility and how much easier it is to play SMN compared to BLM is massive theirs a reason why Summoner has the highest caster play rate, Despite performing way less then BLM, (by a massive margin) as generally it's way easier to pick up and perform well on the job.

    How's BLM really been "sanded" down if anything it's one of the few Jobs that actually feel fun and unique to play.
    (0)

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