Quote Originally Posted by Mithron View Post
It's also important to note that BLM has more mobility now than RDM, which conflicts with its class identity IMO.
Yup. It's also why I didn't like that they changed all healers to 1.5 sec casts - WHM lost a bit of its identity as the "rewarded for memorizing safe spots" healer.

Quote Originally Posted by Raikai View Post
I don't think BLM should be analyzed like that. Yes, in a vacuum both are kind of equal regarding complexity (maybe BLM ahead a little bit because of very optimized transpose lines 'challenge play'), but in an actual fight situation, BLM play demands perfect timing and undivided attention and knowledge of the fight, so you know when to use your triples/swift, placement of your Ley Lines, etc. It might be just me but even when the fight is on "reclear mode" I still need to keep my senses heightened despite knowing every moment of the fight.

Whereas on SMN I can play to its maximum potential while being distracted with people on voice chat talking about random things midway.

Also, another thing to mention is that each fight has its own skill ceiling for BLM, given how the job works.
I don't know, man. BLM has so much mobility now and the ability to pretty much always have a Firestarter or Thundercloud on demand, plus LL lines up perfectly with buffs... so aside from knowing where to drop your lines during the expected "2 minute mechanic", I don't think there's that much to optimize on the class, compared to Shadowbringers, much less SB or earlier. I really feel like 2 charges of Triplecast on top of all the trait buffs to Sharpcast was a mistake.