Quote Originally Posted by ty_taurus View Post
It's the other way around--it's the concrete that's the bad idea.
The concrete floor is only a bad idea in that context though - so these things only break down in relation to each other. Thing is, their relationship to each other is (in this case) poor design. If you choose a direction and then wildly pivot in another direction that's completely incongruous with your original choice that's likely because that original choice feels bad to continue. Again, poor design at every possible point.

I agree with a lot of what you think as a final result I believe, since the way the whole post reads I think we wind up in a place where healers get more interesting dps options since we can't re-vamp an entire game worth of encounters to fit the incredibly simple one-button-spam 'rotation' that we enjoy currently.

Thing is, this has been tried - we had a homogenous solution to healer boredom for quite a while, but SE decided to ditch Cleric Stance a while back now. For years now healers have been getting streamlined but I don't think any thought was given to how that would make them feel in the framework of existing content. The only consideration was accessibility. That's made healers something anyone can do, but there's no way to accommodate that wide of a playerbase with one toolkit and four paint jobs.