Quote Originally Posted by Renathras View Post
Then players can migrate to the Job that fits their personal style the best, and if they REALLY liked a Job's aesthetic that they don't necessarily enjoy the playstyle, ask themselves which of the two is more important to them and be willing to go with that even with the downsides to them.
That's one of the biggest problems with the game: onetrickers. People who insist 'I want to play as X class for the aesthetic/lore/whatever, but I hate the rotation' so much, that the rotation gets changed for them and ostracizes the people who originally enjoyed the class. Biggest offender was DRK in SB. Some people enjoyed it for what it was, like me. Not as much as HW DRK, but we accept our children's imperfections all the same. But enough people complained about 'Dark Arts spam' that it was just completely removed, and job reworked into basically a carboncopy of WAR. Now the people who enjoyed old DRK have no home (GNB just doesn't hit the same), and the people who complained about DRK have two classes they can play basically identically, DRK and WAR.

As for the people who'd feel like they got the 'short end of the stick' by getting more buttons to press, first of all, it's a weird stance to take considering we keep getting new buttons anyway, just they're for healing we don't need all that much instead of for damage. But it's also a matter of tuning and balance. If, for example, we look at SCH, Broil is 295 and Biolysis is 700, over double. Why does the DOT have to be double? What if, we make SCH have 3 DOTs, Biolysis, Miasma, Shadowflare. Biolysis could be 30s, 40 per tick, for a total of 400p. Miasma could be 24s, 45 per tick, for a total of 360p. Shadowflare could be 15s ground AOE, 75 per tick, total of 375. All are slight increases over Broil's 295, but the amount they're an increase BY is a lot less punishing, if you drop their timers for a tick or two. We aim for perfect uptime on DOTs, yes, but we can also reduce the punishment of dropping them with number balancing super easily.

Also why are all the DOTs 30s, making them have different durations to the other healers would help a lot, like if SGE's was 18s so we're pressing eukrasia more often maybe it'd feel at least slightly more interesting