Look man, I don't have much else. It was funny. lol
Gil isn't even an issue, it's the spam. The issue really comes with not even being able to use your Gil to buy a house with or anything else. Obviously moving servers has made that much easier now - But it's taken years to finally get our Large FC just because of competition. We had 8 entries on a Large, and I snagged a solo Med. (Might go for large now that I don't have to hoard for plot entries)
Last edited by R041; 12-10-2022 at 08:38 AM.
I would love to know where this "bare bone content" is...I've been playing rather steadily for almost 2 years now, and I still have a ton of things on the horizon that I've barely scratched the surface on so far. Not to mention I haven't even touched things like IS yet (not because I don't want to - I've just been enjoying so many other things and haven't gotten around to it yet).
This response made no sense. The point was the continued health of the game (currently hundreds of thousands of active players even during late-patch lulls) shows there's a huge number of people finding a lot of engaging content. Not to mention the forums are fairly worthless as a representative of anything since most people who enjoy the game just play it and have probably never even looked at the forum, let alone post on it. I'd say the "masochists" here are the few that spend time talking about how much they enjoy the game in such a negative echo chamber.Probably because most people that would disagree can't even talk on the forum unless they sub. Luckily for you there are a few masochists left.
I can only really compare to WoW, but hard disagree. WoW fights are much more heavily scripted. FFXIV at least tends to feature bosses with an element of randomness in which abilities they choose to use. Here, if you press identical inputs, you'll likely end up tanking the floor rather quickly.Games like WoW or PSO2 have much higher innate replayability in their content because those games have more layers of complexity and offer content with shifting circumstances. In 14, you can press identical inputs every time in almost every single piece of content and get an identical result. Everything is completely scripted down the milisecond, including the way jobs play. All fights in the game devolve into the worlds slowest rhythm game after a few runs.
This is purely a personal opinion trying to masquerade as if it was a fact (it's not). My opinion? FFXIV leaves the rest in the dust for things I find interesting to participate in repeatedly. There's a reason FFXIV became my only MMO sub while WoW, GW2, and SWTOR all went by the wayside.World of Warcraft, GW2, PSO2 all have content that is consistently more interesting to participate in repeatedly than FF14.
You are unironically just completely making things up.
This is such a nonsensical take that it makes me immediately doubt you have ever stepped foot in high-end raid in either of the games, and are just grasping at straws to white knight like usual.
It is objective fact that there are more permutations and randomization in all of those games, than there is in ANY content offered in FF14.
Umm, ya no buddy. Look at what I got here. https://docs.google.com/spreadsheets...gid=1318610702
These are the timelines for all of the savage fights and they never change. I could also go on and on with the rest of the fights.
I can’t fathom what kind of game you would consider not to have bare bones content when you complain about a game with 4 multi hour expansions, various side story/trials/deep dungeon/collectables/etc etc etc. The main story alone is well worth the price of entry.
And if it’s not to your liking, just walk away until there is enough to justify your sub.
Last edited by kaynide; 12-10-2022 at 09:32 AM.
If you don't believe me, you can just ignore me. If you lack the faith to follow a discussion in good faith, there is no point to try.
I do make a lot of assumption about the people I talk to (who doesn't). I can assume you're wrong, I can assume you're hyperbolic, I can assume you making the wrong assumption. But I never assume you're lying, unless you claim something out of the realm of possibility.
The weird part here is you think I'm ... heated?You are so weirdly heated
Go back to all the quoted you had above, do you notice a certain word is missing? Your post is just another extension of a 100+ page discussion where each and every single of those complains have come up ... multiple of times. My response simply to the same context, and I took care not to say you, but people.I never said the games were more generous, I never commented on their gearing systems, and I never said they were overall better than 14.
I don't disagree, but there is a limit of comparison until it become unreal. Like, to take what you were arguing with the other person about the GW2 comparison. As someone who had solo Lupicus back in the day on 4 different classes I'm fully aware how flexible the fights in GW2 are. But GW2 is a game that designed around the fact it does not rely on Holy Trinity. That means they are not designed that requires you to have "specific" things to fight.There are certain things they do right that 14 could learn from to become an even better game.
- I can kill a boss spamming one attack for challenge.
- A skill and full glass cannon group can kill a boss in a few second flat.
- The first Lupicus kill of a group in my guild involving them chain coprsing for almost 2 hours. (But they later remove that ability).
If you ask me between GW2 and FF14, which system I like more. I would say GW2 . But that's not the same question as which one is better. While there is no issue for a boss in GW2 to fire off several critical attack in a row. In FF14 for example, you can not just have the boss randomly decide to fire off succession Tank busters more than the defensive CD that the tank has. Or the boss randomly decided to enter a non-targetable phase when the group just fire off their 2min+pot window which may result in missing the DPS check.
You can try to make an orange taste better, but you ain't gonna do that by trying to make it "crunchy" like an apple.
Whether that statement is "correct" or not, potential is meaningless unless it is realized. Which one you would choose? A smart but lazy worker or an hardworking one with just an average IQ?Games like WoW or PSO2 have much higher innate replayability in their content because those games have more layers of complexity and offer content with shifting circumstances.
There are reason why despite playing all of them, and even heavily invested in some, in the end I left those other game and stay with FF14. You're free to not believe my claim, but I can certainly say I'm not alone given FF14 position in the market. At the end, you know there is a very famous saying: "the number doesn't lie".
Drop me atell when those game realize their "innate" ability, I'll happy to drop by again. Until then this is my home and I'm happy with it. Believe it or not, I wouldn't pay 15$ for it otherwise while most of those other games were F2P.
Last edited by Raven2014; 12-10-2022 at 10:46 AM.
Because you very obviously are in this thread. ¯\_(ツ)_/¯
It's weird to specifically reply to someone's post, and then try to use it as an opportunity to punch at the air and fight invisible, hypothetical 'people' on an issue that wasn't actually mentioned in the post you are replying to.
The numbers don't exist.
Neither WoW nor FFXIV release official population statistics, and the most accurate unofficial FF14 statistics indicate 14 hasn't even achieved 1/5th of WoW's peak subscriber count.
The catch is WoW used to boast about it left and right, until they decided not anymore. Hum, I wonder why?
Remember I said I used to have 8 characters in WoW? My server was one of the one that got the axe when the sub situation got so bad and they had to consolidate. I wasn't there when during the period they did it, so imagine my surprise when I came back and found they scatter my 8 chars across like 4 different servers, some even had their name changed to weird bots name.
Remember I said I'm a founder player in TOR? I actually had the honor (horror) of seeing a server dying in real time as Bioware and EA refused the server merge until it was too late as the game enter steep decline. I sitll remember it, a Sunday morning, I logged in, and see myself as the only person on The Hub, that when I decided to leave Tor for the first time.
My dude, I don't need the dev to give me their number to know the population was declining. And even if you don't believe me as the person in those story, you know what I said is still a fact.
Guess what ... I was a WoW players at those times ... why I'm not a WoW players now. Want to guess?1/5th of WoW's peak subscriber count.
And since those "peak" time, WoW have consistently bleed player until it's bad enough they decided to stop release sub data. While at the same time FF14 has been consistently expanding in the same time period. Again, don't need any official data, I can tell how many players there are now in the game based on economy, queue time, PF activities .etc.
And yet here I keep seeing people advocate the game that has been gaining players should try to "improve" the way all those games that have been contracting. Like ... yo, make it make sense.
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