I never made the claim that other games are better, please reread my post before getting weirdly belligerent and trying to duke it out with invisible strawmen.
I said "Other MMOs offer content with better replayability"
World of Warcraft, GW2, PSO2 all have content that is consistently more interesting to participate in repeatedly than FF14.
You will need to post logged evidence of any of this for it to be relevant. These types of claims are so commonplace among the 14 community that they have lost meaning.
I did not complain about the story in my post.
I did not complain about gearing in my post, but it's a topic worth discussing elsewhere. Comparatively the gearing is very good in this game, but that doesn't mean it cannot be improved further.
In regards to rewards, we are talking specifically about content like Criterion dungeon, where rewards are widely criticized for being worthless. A 'Friendly' loot system would entail putting catchup gear ala Bozja haste gear, or upgrade materials ala the 24 man into Criterion, offering players another way to catchup and increase their character power, without raising the overall cap on character power or even meeting it.
You are so weirdly heated that you didn't even read my post properly, despite it being composed of only three sentences. I never said the games were more generous, I never commented on their gearing systems, and I never said they were overall better than 14. There are certain things they do right that 14 could learn from to become an even better game.
Games like WoW or PSO2 have much higher innate replayability in their content because those games have more layers of complexity and offer content with shifting circumstances. In 14, you can press identical inputs every time in almost every single piece of content and get an identical result. Everything is completely scripted down the milisecond, including the way jobs play. All fights in the game devolve into the worlds slowest rhythm game after a few runs.
It's unfortunately much easier to ask SE to provide player satisfaction through more enticing rewards, rather than to ask them to fundamentally reconsider the way they develop encounters. (Though I would love to see them do that and add more chaos to experimental content like Criterion)