Quote Originally Posted by Lyth View Post
I don't think that anyone can sensibly argue with all dps jobs (melee/casters/ranged) having rdps parity. BLM is not too far off where it needs to be at the moment, but it could very easily be adjusted. I think that if your argument is that it should do more damage than everyone else because it's personally difficult for you to play well, then you're playing a very risky game given how the dev team interprets such demands and follows up on them with complete reworks.

I will note that PLD has been previously reworked once between Heavensward and Stormblood, and benefited tremendously from it, but I think that's largely because the job ended up with a net surplus of actions compared to other tanks. The problem with a lot of recent job reworks is that they have tended to prune action counts in the name of 'accessibility'. That's what makes them undesirable.
BLM should be top damage because it has no raid damage buffs, and when compared to SAM and MCH (the two jobs of its same "selfish DPS" category), it has the least mobility as its core job concept. Less mobility = more damage. You could argue that less mobility = more difficulty, but difficulty is subjective. Mobility is not.

I don't remember PLD being reworked between HW and SB. It may have lost Rage of Halone, had TP shuffled, and gained Req. + Holy Spirit, but I don't remember any real rework. In the same vein, DRK also lost Power Slash and Delirium combo, and WAR was the only tank rework in SB that I recall.