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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Buff energy drain to 250, but make scholar take 9% extra damage from raidwides. That way soil's necessary for the scholar to parse anything other than grey.

    Edit: really though, you can't just keep killing aspects of jobs because some people are incompetent.
    (3)
    Last edited by fulminating; 12-07-2022 at 07:48 PM.

  2. #2
    Player
    KarmaYraeon's Avatar
    Join Date
    Oct 2022
    Posts
    29
    Character
    Karma Yraeon
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by fulminating View Post
    Buff energy drain to 250, but make scholar take 9% extra damage from raidwides. That way soil's necessary for the scholar to parse anything other than grey.

    Edit: really though, you can't just keep killing aspects of jobs because some people are incompetent.
    I feel like making a player take extra damage for using part of their kit would be inherently really unhealthy and a one way ticket to give it the Dissipation treatment of 'never use unless absolutely necessary' because that extra damage taken is going to almost certainly force you into more GCD healing, which really isn't compensated for. Even if you went so far as to make it something ridiculous like 400 potency.
    There's also the fact that in a lot of cases that's like sticking a couple vuln stacks on yourself which, for some fights/mechanics, is just a death sentence. Bad enough if the 9% extra damage is just for a duration after using energy drain. Making a permanent debuff to the job as a whole would just feel terrible and make the job far less viable. Also trying to incentivize the use of an ability by punishing you first like that isn't really going to fix anything. It would kind of suck to feel pressured into using soil just to compensate for having pressed another button.

    Somewhat unrelated I suppose, but something that might be interesting is a job that has a gimmick of taking more damage than other jobs, but using that to their advantage in some way. Like a melee raw healer that coin flips between losing health and regaining it.
    (0)
    Last edited by KarmaYraeon; 12-07-2022 at 08:41 PM.