Continuation of my other post for AST.
Just make it affect all HP recovery via healing actions, even if it means reducing it to 15%. I generally just don't like this ability to begin with in the first place tbh.
- Dissipation
Rather than using Aetherflow, it mimics Summoner to help streamline the differences between them and free up a button;
- Energy Drain
Energy Drain (60s);
Deals unaspected damage to target and all enemies nearby it with a potency of 300 for the first enemy, and 60% less for all remaining enemies.
Additional effect: Aetherflow III
Additional effect: Restores 20% of maximum MP.
Allow it to be cast on enemies to deal a little bit of damage rather than heal, or afflict a damage debuff/incoming dmg buff for allies, as to give sch more opportunities to spend fey gauge.
- Fey Union
While it was a consideration for a while, playing Sage and having Icarus at my disposal really cemented the thought that other healers should have one too, if only for the convenience of keeping up with a running party. Nevermind the mechanical benefit.
- Gap Closer
Duration increased from 15s to 30s, and reduces the cast time of Adlo and Succor by 2.5s. Recast time increased from 90s to 120s and give it 2 charges.
- Recitation
Separate Selene from Eos;
- Selene
Fey Action 1 (60s cd) becomes Whispering Dawn for Eos, and Gentle Caress for Selene
Fey Action 2 (120s cd) becomes Fey Illumination for Eos, and Fey Wind for Selene
Seraph imitates the Fey Actions of the faerie that is active when Summon Seraph is used.
Gentle Caress;
Gradually generates a barrier around all nearby party members that lasts for 3s after Gentle Caress ends.
Potency: 50
Duration: 21s
Fey Wind;
Afflicts all nearby enemies with Paralysis.
Duration: 20s
Fey Union;
Gradually restores HP of party member with which Selene has a Fey Union.
Cure Potency: 100
Additional effect: Erects a magicked barrier which nullifies damage equaling 150% (180% at lv. 85) of the amount of HP restored.
Since scholar fundamentally plays around with its shields more than sage, I figured it could do with more variety. For example;
- Tactics
Exploitation Tactics (90s CD);
Grants Volatize with the next Galvanize status.
Duration: 15s
Volatize effect: Deal unaspected damage to attacking enemies equal to 20% of damage suffered to Galvanize effect.
Additional effect: Grants Vulcanize with the next Catalyze status.
Duration: 15s
Vulcanize effect: Deal unaspected damage to attacking enemies equal to 10% of damage suffered to Galvanize effect.