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  1. #1
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Great. Then tell those people who want to go through MSQ as a healer "You only need to suffer through the MSQ once every expansion, which can take upwards to 20 hours from beating up monsters alone or doing some solo instances. It's not a big deal because you're only doing it once!" I love to see how many people would say "Yeah, that's perfectly fine by me! I don't mind pressing 2 buttons in every expansion AND patch cycle until I get to group content! There's no way I wouldn't just swap roles instead because I found it too boring!"
    tbh even if we only go through the experience once and all that you said, we're still going to be pressing the same button even past that in group instances. Even if we do have to heal, so what? Imagine a Bard with only the songs and Bloodletter. That's how it feels to play healer. Sure you press other buttons, but for the most part you're literally just pressing the same one/two.
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  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,220
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Midareyukki View Post
    tbh even if we only go through the experience once and all that you said, we're still going to be pressing the same button even past that in group instances. Even if we do have to heal, so what? Imagine a Bard with only the songs and Bloodletter. That's how it feels to play healer. Sure you press other buttons, but for the most part you're literally just pressing the same one/two.
    Yeah, pretty much. What they're vouching for is Shadowbringer healers minus WAR, and what the healer feedback after Shadowbringers was to bring back more utility & DPS skills like DoTs from Stormblood because downtime is inevitable regardless of which tank they're healing. Healer downtime will always exist because the content is designed for all types of players - from casual level of healers that fluctuates from casting GCD heals nonstop to healers who can DPSing nonstop and rely only on oGCDs in between. Reducing tank mitigations only serve to make healing harder for the worst healers, not more enjoyable for the healers who can already handle damage.
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