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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Second Wind is a terrible ability and either needs redesigned or outright removed.

    1) It barely heals for 10% of the user's max HP, often less than that (6-8%). Potency based heals on non healers don't heal for much.

    2) It has an insane 120s CD. It heals for far too little for the cooldown. 7% max HP every 2 minutes is ridiculous.

    Second Wind at lvl 90 (non crit) heals for ~8000 (which equates to 4000 a minute), which is about what the level 70 HQ potion heals for (3600 health per minute).

    When I say Second Wind is weak, that's one of the points I mean. At level 90, tt's equivalent to a level 70 potion (per minute heal.)

    Possible solutions:

    1) Easiest solution, give all physical based DPS Bloodbath and call it a day. Let DPS heal themselves based on the damage they do, not a potency metric that doesn't meld well with their role.

    2) Remove Second Wind from melee and redesign it for physical ranged. If you're going to keep the potency based healing, make it a regen.

    500 potency, 12-18s duration (adjust duration for balance).

    Edit:

    CBU3 has added a new health potion "Hyper Potion" that Restores up to 25% of HP (11000 points max) with a 1m 15s CD making Second Wind even more useless.
    (25)
    Last edited by Deceptus; 09-25-2023 at 09:56 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    485
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    It can heal for much more, specially if it crits. Its often the difference between life and death in emergencies.
    (33)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    It can heal for much more, specially if it crits. Its often the difference between life and death in emergencies.
    It can't heal more than 50% of baseline when it crits (that's they way crits work)
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    It can't heal more than 50% of baseline when it crits (that's they way crits work)
    so let me get this straight...

    your signature says "give healers something to do" which would be, I dont know.. healing... and yet you want to buff an ability so you dont have to heal?

    yeah, we get it, you just want to dps more...
    (4)

  5. #5
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kes13a View Post
    so let me get this straight...

    your signature says "give healers something to do" which would be, I dont know.. healing... and yet you want to buff an ability so you dont have to heal?

    yeah, we get it, you just want to dps more...
    what a baffling conclusion to reach. so focussed on sticking it to OP you forgot to make sense.

    there's no "dpsing more" . we aren't in Heavensward anymore. there's no choice between "healing or dmg", its always "dmg + healing ogcd" in 95% of the content.
    (7)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly just make it a flat 15% of your maximum hp and call it a day.
    (12)

  7. #7
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    899
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Derio View Post
    Honestly just make it a flat 15% of your maximum hp and call it a day.
    It already is. This would just be a nerf in ARR content where it heals more than that.
    (1)

  8. #8
    Player
    Restonance's Avatar
    Join Date
    May 2019
    Posts
    65
    Character
    Odderan Gedesud
    World
    Lamia
    Main Class
    Dragoon Lv 94
    Just because it's useless in normals doesn't mean it needs to be changed.
    (6)

  9. #9
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Monk get the trait that makes second wind even better if i remember right. so other melees don't get that we get the base from of second wind.
    (8)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Latarma View Post
    Monk get the trait that makes second wind even better if i remember right. so other melees don't get that we get the base from of second wind.
    Just to correct this, they haven't had the trait since SB when the role actions were introduced and, to go on from that, no job has any traits that directly affect Role Actions.
    (3)

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