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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    No I rather them cut out a bunch of mitigation from both tanks and dps because its jeoperdizing the point the holy trinity roles.

    With tanks mitigation makes sense but it really shouldnt be as abusive as it is where healers arent needed for survivability, so I would like for them to seriously nerf those abilities. DPS however should have practically no self-sustain, their best defense should be their best offense so skills like Second Wind and Bloodbath are perfect enough for that design as it isnt completely OP.

    I tell you, if they heavily nerf tank mitigation, Im sure youll have a lot more healers satisfied with being useful using their hefty healing toolkits in all forms of content and we wouldnt be having this "boring healers" conversation.
    Tell me that after you do the MSQ and every other content only as a healer. Have fun pressing Glare. You'll learn to hate solo instances quite quickly once you realize you only have 2 buttons because the incoming damage is made for a DPS to handle and you have a NPC healer doing the healing for you.
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  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AnotherPerson View Post
    Tell me that after you do the MSQ and every other content only as a healer. Have fun pressing Glare. You'll learn to hate solo instances quite quickly once you realize you only have 2 buttons because the incoming damage is made for a DPS to handle and you have a NPC healer doing the healing for you.
    I indeed have. But wanna know something? You only do MSQ instances once, group content you do them forever.
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