Quote Originally Posted by Atelier-Bagur View Post
No I rather them cut out a bunch of mitigation from both tanks and dps because its jeoperdizing the point the holy trinity roles.

With tanks mitigation makes sense but it really shouldnt be as abusive as it is where healers arent needed for survivability, so I would like for them to seriously nerf those abilities. DPS however should have practically no self-sustain, their best defense should be their best offense so skills like Second Wind and Bloodbath are perfect enough for that design as it isnt completely OP.

I tell you, if they heavily nerf tank mitigation, Im sure youll have a lot more healers satisfied with being useful using their hefty healing toolkits in all forms of content and we wouldnt be having this "boring healers" conversation.
Tell me that after you do the MSQ and every other content only as a healer. Have fun pressing Glare. You'll learn to hate solo instances quite quickly once you realize you only have 2 buttons because the incoming damage is made for a DPS to handle and you have a NPC healer doing the healing for you.