Quote Originally Posted by AnotherPerson View Post
They're already gave tanks ridiculous amounts of self-sustain, so it's not just the DPS taking the role of healers too much. They might as well give healers more DPS skills and then give ranged DPS another way to self-sustain, then call it a day. After all, it's not like healers will feel better to play in solo content and be told to go play DPS anyway. >.>
No I rather them cut out a bunch of mitigation from both tanks and dps because its jeoperdizing the point the holy trinity roles.

With tanks mitigation makes sense but it really shouldnt be as abusive as it is where healers arent needed for survivability, so I would like for them to seriously nerf those abilities. DPS however should have practically no self-sustain, their best defense should be their best offense so skills like Second Wind and Bloodbath are perfect enough for that design as it isnt completely OP.

I tell you, if they heavily nerf tank mitigation, Im sure youll have a lot more healers satisfied with being useful using their hefty healing toolkits in all forms of content and we wouldnt be having this "boring healers" conversation.