Quote Originally Posted by Rein_eon_Osborne View Post
Feints are for melee DPS, physical ranged gets partywide -10% mitigation.
I'm not quite sure why you're pointing this out. The point behind my comment about the melees also having SW along with any other self-sustain tools they have is not a valid argument to let Physical ranged classes have access to more self-sustain abilities. Melees having more self-sustain is an advantage they have, and it should be ok for certain roles to have advantages over others. Regardless of larger hit boxes to assist the melees, they still have positionals and forced downtime to worry about.

They are correct about Phys Ranged having nothing else beside SW to heal themselves. The furthest they can go about recuperating loss health for BRD is to Minne themselves before SW, and DNC to abuse their Improv & stack their Curing Waltz with their partner. MCH have… nothing else(?). They would be able to kite comfortably if only bosses hitboxes aren’t so humongous lately lol.
I never argued that she was wrong. I just corrected the amount SW typically restores and also mentioned another option with Super Potions to help. DNC is the exception, but she might not like that job. As for Tinctures, if you're in a clear/farm party, then you shouldn't be needing the potions, or SW all that much anyway.