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  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tlachtga View Post
    they could double the potency of Second Wind and make it auto crit heal, and it'll still be trash.

    and if Second Wind healing more is broken, i guess since all melee get Bloodbath, they're broken now? that'll heal for more than SW could hope too, and its on a shorter cd too.

    not even mentioning the third personal cd all melees except DRG get (Life Surge heals, but you're not using it for that) that give shields/healing/mitigation, the shields SMN/BLM get, and Curing Waltz and Improvisation on DNC.

    BRD and MCH have suffered enough this expac and the last. surely they can at least get some extra survivability for these niche situations where the supports have dropped the ball. literally all the other dps have them.
    ^^ This person gets it. Melee have had multiple self heals for years and MCH/BRD have had a single sh!tty one that heals, on average, for 7% max health every 2 minutes.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #52
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,016
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    *removes Kaiten*
    *keeps second wind*

    It's the small things in life that make me laugh, lol. Though SW was made when the classes/jobs were not just boiled down to dps/utility dps/dps with aggro. I would be shocked if there wasn't a rework or removal of the skill by the end of 7.0.
    (1)

  3. #53
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tlachtga View Post
    they could double the potency of Second Wind and make it auto crit heal, and it'll still be trash.

    and if Second Wind healing more is broken, i guess since all melee get Bloodbath, they're broken now? that'll heal for more than SW could hope too, and its on a shorter cd too.

    not even mentioning the third personal cd all melees except DRG get (Life Surge heals, but you're not using it for that) that give shields/healing/mitigation, the shields SMN/BLM get, and Curing Waltz and Improvisation on DNC.

    BRD and MCH have suffered enough this expac and the last. surely they can at least get some extra survivability for these niche situations where the supports have dropped the ball. literally all the other dps have them.
    Bloodbath shouldn't exist imo and second wind is fine the way it is.

    I don't believe in the design idea of self sustainability for dps and tanks. You're taking away from the role of healers too much by doing that which is why small heals like second wind are fine and why the insane self healing warrior has is stupid. Mitigation is one thing, but self healing should be extremely limited.
    (2)

  4. #54
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ransu View Post
    Its fine when it doesn't crit. It serves exactly the purpose it needs to serve which is a small heal that would save you from what otherwise would probably be death from a raid wide. People need to get over the idea that its supposed to be this big chunk heal when that's not its purpose. It would be broken if it healed for more than it already does.
    We are in agreement. There was an earlier post about how "Second Wind is good when it crits." It was directed at that - I guess the quote didn't go through right.

    I'd leave SW alone.
    (0)

  5. #55
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Bloodbath shouldn't exist imo and second wind is fine the way it is.

    I don't believe in the design idea of self sustainability for dps and tanks. You're taking away from the role of healers too much by doing that which is why small heals like second wind are fine and why the insane self healing warrior has is stupid. Mitigation is one thing, but self healing should be extremely limited.
    I dunno. Other jobs should have some sustain for solo play. Just not so much that it completely invalidates healers in group content, like warriors. Second Wind and Bloodbath can save you in a pinch, but they can't carry you through an entire dungeon run.
    (5)

  6. #56
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Tlachtga View Post
    they could double the potency of Second Wind and make it auto crit heal, and it'll still be trash.

    and if Second Wind healing more is broken, i guess since all melee get Bloodbath, they're broken now? that'll heal for more than SW could hope too, and its on a shorter cd too.

    not even mentioning the third personal cd all melees except DRG get (Life Surge heals, but you're not using it for that) that give shields/healing/mitigation, the shields SMN/BLM get, and Curing Waltz and Improvisation on DNC.

    BRD and MCH have suffered enough this expac and the last. surely they can at least get some extra survivability for these niche situations where the supports have dropped the ball. literally all the other dps have them.
    It's crazy to see folks call it trash. For something that's so trash it sure as hell gets alot of use
    (4)

  7. #57
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    ^^ This person gets it. Melee have had multiple self heals for years and MCH/BRD have had a single sh!tty one that heals, on average, for 7% max health every 2 minutes.
    SW is actually closer to 14%. It's a 500 potency heal, so it isn't anything to scoff at. I know the 500 pot is not the same as a healer's 500 pot, but it's enough of a restore to get your HP to a more comfortable state. Even more so if it crits. Also, the "Well, melees get to have it" approach isn't a very good angle. Should physical ranged get Feint as well?

    Also don't forget about super potions. The HQs can be used nearly once per minute, and even though it is a fixed 3600 HP, you can combine it with SW for an even bigger boost to your HP restore.
    (1)

  8. #58
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gemina View Post
    SW is actually closer to 14%. It's a 500 potency heal, so it isn't anything to scoff at. I know the 500 pot is not the same as a healer's 500 pot, but it's enough of a restore to get your HP to a more comfortable state. Even more so if it crits. Also, the "Well, melees get to have it" approach isn't a very good angle. Should physical ranged get Feint as well?

    Also don't forget about super potions. The HQs can be used nearly once per minute, and even though it is a fixed 3600 HP, you can combine it with SW for an even bigger boost to your HP restore.
    Feints are for melee DPS, physical ranged gets partywide -10% mitigation.

    They are correct about Phys Ranged having nothing else beside SW to heal themselves. The furthest they can go about recuperating loss health for BRD is to Minne themselves before SW, and DNC to abuse their Improv & stack their Curing Waltz with their partner. MCH have… nothing else(?). They would be able to kite comfortably if only bosses hitboxes aren’t so humongous lately lol.

    I wish using Super Potions won’t lock you out of tinctures though
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #59
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    More sustain is the last thing DPS needs, for phys. ranged however? Maybe, but DPS (every role in general actually) have a mountain of problems to solve first, Second Wind is not one of them.
    (1)

  10. #60
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    It's in the list of skills/spells I think should be removed. Its just a button bloat button. There's more important ones to fix the landscape of role over reaching. Like verraise, vercure, smn Resurrection, all the tank healing, curing waltz, shields on pure healers, regens on shield healers... Should lock Phoenix downs to healers and remove their raises.
    (2)

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