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  1. #1
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Gserpent View Post

    You can have whatever implausible fantasy you'd like, I'm just saying that if you actually think they're going to add "Clemency but it's actually usable!" instead of just fixing Clemency to be actually useful, you're full of it. And like I said - making Clemency an oGCD while taking Sheltron off of the oath gauge LITERALLY IMPROVES PLD'S ABILITY TO SOLO OLD CONTENT ACROSS THE BOARD. It is *literally* giving you more of what you want, and you're still mad because you want to be able to cast Clemency one or two extra times in exchange for obliterating your DPS?
    Can you explain how having less casts of Clemency improves PLD's overall survival when they need more healing via raw potency? Oath Gauge only charges at 5 per auto attack, as opposed to MP gauge (which recharges naturally in addition to recharging on atonement, Expiacion, Riot Blade, Blade of Faith, Blade of Truth, and Blade of Valor. How are you planning on balancing the Oath gauge with Clemency when PLD has so much lossless healing? As it stands, 40-50 Oath gauge means PLD has less casts and flexibility, whereas 20-30 Oath Gauge would mean PLD is broken (up to 5000 to 7500 potency worth of healing).

    oGCD just means it doesn't conflict with your GCD actions. However, having a reduced number of casts reduces the overall amount of healing. If your argument is changing Clemency to oGCD makes PLD have more survival, that's completely wrong because less overall potency =/= more survival. All it means is that Clemency can be used without DPS loss.
    (2)

  2. #2
    Player Gserpent's Avatar
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    Grinning Serpent
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    Maduin
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    Culinarian Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Can you explain how having less casts of Clemency improves PLD's overall survival when they need more healing via raw potency? Oath Gauge only charges at 5 per auto attack, as opposed to MP gauge (which recharges naturally in addition to recharging on atonement, Expiacion, Riot Blade, Blade of Faith, Blade of Truth, and Blade of Valor. How are you planning on balancing the Oath gauge with Clemency when PLD has so much lossless healing? As it stands, 40-50 Oath gauge means PLD has less casts and flexibility, whereas 20-30 Oath Gauge would mean PLD is broken (up to 5000 to 7500 potency worth of healing).

    oGCD just means it doesn't conflict with your GCD actions. However, having a reduced number of casts reduces the overall amount of healing. If your argument is changing Clemency to oGCD makes PLD have more survival, that's completely wrong because less overall potency =/= more survival. All it means is that Clemency can be used without DPS loss.
    If Sheltron doesn't cost gauge, it effectively means you get two Clemency casts per gauge on top of a Sheltron cast. That's better than the current standard of two Sheltrons and no Clemency casts.
    (1)

  3. #3
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    If Sheltron doesn't cost gauge, it effectively means you get two Clemency casts per gauge on top of a Sheltron cast. That's better than the current standard of two Sheltrons and no Clemency casts.
    No, that's for being lossless in DPS. As it stands currently, you get the current standard of 2 Sheltrons + 5 Clemency Casts (or more if you focus on regenerating MP) if you want to focus on survival. You only have 2 Sheltrons + no Clemency casts if you focus on DPS optimal gameplay.

    That doesn't improve PLD's overall survivability because you trade more casts of Clemency with having lossless healing. You might as well put a separate oGCD healing skill for that if you want to increase PLD's overall survivability without DPS loss.
    (4)

  4. #4
    Player Gserpent's Avatar
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    Grinning Serpent
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    Maduin
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    Culinarian Lv 90
    Quote Originally Posted by AnotherPerson View Post
    No, that's for being lossless in DPS. As it stands currently, you get the current standard of 2 Sheltrons + 5 Clemency Casts (or more if you focus on regenerating MP) if you want to focus on survival. You only have 2 Sheltrons + no Clemency casts if you focus on DPS optimal gameplay.

    That doesn't improve PLD's overall survivability because you trade more casts of Clemency with having lossless healing. You might as well put a separate oGCD healing skill for that if you want to increase PLD's overall survivability without DPS loss.
    Except you're never in any scenario where you need to actually halt DPS to pump Clemency. Not in any kind of content that actually matters.

    And solo content doesn't matter, anyway, because other tanks are better at soloing stuff than PLD is, WAR especially. I think y'all are dramatically underestimating how much healing over time the combo finishers are... which PLD doesn't get. If PLD needs any added healing, it's on Royal Authority (or Atonement, I guess?)
    (1)

  5. #5
    Player
    Rithy255's Avatar
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    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Except you're never in any scenario where you need to actually halt DPS to pump Clemency. Not in any kind of content that actually matters.

    And solo content doesn't matter, anyway, because other tanks are better at soloing stuff than PLD is, WAR especially. I think y'all are dramatically underestimating how much healing over time the combo finishers are... which PLD doesn't get. If PLD needs any added healing, it's on Royal Authority (or Atonement, I guess?)
    Are you aware PLD gets healing for every magic attack cast or not...? PLD has too much rotational healing if anything, I want PLD's to have more control over their self healing.

    Edit: (Espon)
    That would actually be a good change generally I'd really love something like that, It's also done in a way that doesn't make oath gauge some "clemency gauge".
    (4)
    Last edited by Rithy255; 12-02-2022 at 06:47 PM.

  6. #6
    Player
    Espon's Avatar
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    N'kilah Razhi
    World
    Cactuar
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    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Are you aware PLD gets healing for every magic attack cast or not...? PLD has too much rotational healing if anything, I want PLD's to have more control over their self healing.
    Pretty sure he doesn't even raid outside of normal modes. He's said several incorrect things so far and judging by his post history he just goes into random threads to troll people.
    (6)

  7. #7
    Player
    Rithy255's Avatar
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    Rithris Amaya
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    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Espon View Post
    Pretty sure he doesn't even raid outside of normal modes. He's said several incorrect things so far and judging by his post history he just goes into random threads to troll people.
    Makes sense to me :/ can't say that I had good interactions.

    Again I think your changes are a perfect example of best of both worlds, we don't have to compromise clemencies more niche side, being a on demand heal (even if it isn't optimal) and it becomes a ability that is also often more used, I now wish you were in charge of pld changes (unironically, looking back at your og post i pretty much agree with everything you said)
    (2)

  8. #8
    Player Gserpent's Avatar
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    Character
    Grinning Serpent
    World
    Maduin
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    Culinarian Lv 90
    Quote Originally Posted by Espon View Post
    Pretty sure he doesn't even raid outside of normal modes. He's said several incorrect things so far and judging by his post history he just goes into random threads to troll people.
    You can literally look up my lodestone. I don't make any effort to hide it. I haven't bothered raiding this expansion, but I've kept up with the strats and clears of my friends so I am familiar with them.

    PLD gets a burst of healing once every 60 sec. It's 8 actions (4 Holy Spirit, 1 Confiteor, 3 Blade combo spells) at 400 potency each, for 3200 potency in total. PLD can't casually dump gauge on Sheltron like other tanks can freely use their defensive buttons on cooldown, because PLD currently has to stock 100 gauge to Sheltron+Intervention for every tankbuster. But you can probably figure at least one Sheltron per minute as an average over the course of the fight? So that's another 1000 potency, for ~4200 potency per minute (actually over 1 minute due to GCD timings but whatever!) Almost all of that healing comes in one chain of healing, rather than spread throughout the minute.

    Compared to WAR, WAR executes a Storm's Path combo at least four times per minute - figure 2.4 GCD gets you 25 GCDs per minute, 4 of which are used on your IR combo, 6 of which probably get used maintaining Storm's Eye buff, and then you'll have occasional Fell Cleave or IC uses here and there to avoid capping gauge/Infuriate charges. It will fluctuate, but 4 Storm's Paths per minute is fairly consistent. That's 1000 potency of healing, at a speed of roughly 2-3x longer than a standard regen. Assuming you can use it on cooldown or nearly so according to fight script, you can use Bloodwhetting twice in that minute, each time netting 1200 potency from healing and an additional 400 potency from shields. We are, right now, at 4200 total healing/shielding potency for the minute. But wait, there's more! Equilibrium is also a 60 second cooldown, worth 1200p instant healing and another 1000p over 15 sec as a regen. You can add in a Thrill of Battle (effectively a 20% maxHP heal, plus a healing received amp that applies to the WAR's own effects) every other minute, if you wanted to. PLD has healed for a potential 5200 potency in one minute (assuming two Sheltron uses, not guaranteed), while WAR popped off for 7400 potency in that same timeframe (also assuming two Bloodwhetting uses, not guaranteed.)

    It's somewhat similar for the other tanks. GNB pops a 200+200 heal+shield on their combo second step, gets 1200p regen from Aurora (two charges, each 60 sec timer), and gets a 900p excog effect from Heart of Corundum, up to twice per minute. DRK has the lowest healing of the tanks, largely relegated to their combo heal (which is 340p) at least as far as raids go (Abyssal Drain is negligible in raids), but has the highest uptime for general mitigation due to Oblation charges, and TBN is TBN. I don't really feel like doing the math on how many combo pops those classes get per minute, but I do know that the numbers were crunched a long time ago and PLD was on the bottom.

    It's weird... it's almost like PLD is just missing a whole-ass tool or benefit that the other tanks have. I mean, technically wings gives you 100% block for its duration? If you wanted to do literally 0 DPS for 18 sec, I guess. And you don't have to move at all for 18 sec. There's more to it than just raw healing potency, WAR mitigates a bit less than PLD in exchange for healing more. But even accounting for that, PLD is still behind everyone else - and that's not even factoring in block not functioning on the bleeds they added to tankbusters and raidwides with Abyssos, which puts them even farther behind (hence the gimmicky Sheltron+Intervention plays to account for this, which is why you have to have 100 gauge ready for the tankbusters.)

    Guess what? Giving them Clemency on a roughly 25-30 sec cooldown (so, around as long as it takes to build 50 gauge, give or take a bit) would completely fix this. It would add 1000-2000p of healing per minute, subject to gauge management and uptime. Alternatively, they could just add something like 200p of healing or shielding to Royal Authority (or, again, it could go onto Atonement instead, resulting in no sustain from the regular combo but a burst of sustain when it's time to dump Atonement charges.) But I favor a solution that turns a currently useless button into a functional button.

    As I've said this whole time, taking Sheltron off the gauge and making it a flat cooldown (probably 25s since that's the same as everyone else), making Clemency oGCD and putting it on the gauge completely fixes PLD's issues with durability compared to the other tanks - assuming, of course, that Sheltron will also affect bleeds. It turns a currently near-useless and iconic ability into one that will be effective and see regular use, and does so without meaningfully harming the class's ability to solo content.

    I feel like you're just arguing for the sake of arguing at this point, rather than actually considering the impacts of what's being suggested. It's very tiresome.
    (1)