Quote Originally Posted by Gserpent View Post
Because savage/ultimate raiding is what they design and balance the game around, and if a button is useless or near-useless in those contexts it tends to get changed or removed. I bet we're going to see Shield Bash removed, too.

PLD is currently underperforming on both sustain and DPS fronts in meaningful content, and it's missing tools that other tanks have. Clemency is the natural solution to both of those problems. The only difference in how they choose to fix it. Moving Sheltron to be an independent skill and moving Clemency to gauge, along with making it oGCD, makes the most sense to me. You use Intervention if your buddy is going to be taking a substantial amount of damage, or if they might die without the extra mitigation. Otherwise you use Clemency.

You not liking this *doesn't matter.* It's how things are going to be. As I've said before, if you actually care about class fantasy or diversity or uniqueness, you are playing the wrong game and you should play something else if those things genuinely matter to you. Yoshida was very clear on them "moving forward with 5.0 design."
"Because savage/ultimate raiding is what they design and balance"
I guess they should remove Peloton, because you don't use it in raids!!!

No the game isn't only about savage (a small margin of people play it, but I agree that savage should be balanced), abilities that can fit outside of savage but still be useful should have their place, even if we wanna argue that we should solely balance around savage, that's a poor argument and a big reason why dark knight doesn't feel good in big pulls and warrior gets to be sleep mode (both which i disagree with). We cannot just balance only around savage, ignoring solo play which where clemency shines doesn't really help.

Beyond that clemency does actually have it's uses in progression, the mentality behind "well it's only prog..." makes no sense Progression is the Most Important balance to get right in the game way more important then reclears.

Clemency isn't a Issue again, if you want a OCGD heal I agree, but theirs other ways to give PLD a ocgd heal without ruining it's solo survivability and ways to save a run.

Also when I mean "Clemency is free" I mean that theirs no cost for having it on your hotbar other then existing, Sure I can agree that cover/passage aren't free but that's because I have a feeling they actually effect the tank defensively with lacking some personals. While Clemency could still exist on PLD without having a "cost" for existing