Quote Originally Posted by ForsakenRoe View Post
The people who couldn't complete the Hien instance, despite it being provably 99% afkable (you only need to do the line stack aoe at the end). The people who couldn't complete 'In From The Cold' despite it's generous 25min time limit. The people who ignore NPC's telling them what to do in a solo instance, then wonder why they failed it (eg 'Focus on X enemy, we'll handle the rest', then they ignore X enemy and X kills the allied NPCs because they weren't dealt with). List goes on
To be fair, that's why they added the very easy option. I disagree with the inclusion of such things, I think gentle knowledge checks are important for co-op multiplayer games like this... but maybe adding those difficulty options made it more accessible? Accessibility is good.

Regardless, those sorts of players aren't the ones that notice they're missing positionals, drifting Upheaval to all the way to Alberta and back, etc. Hell, they probably aren't even keeping the GCD rolling (just spamming Heavy Swing non-stop is more total DPS than leaving your GCD sitting 25% of the time.) For those kinds of players, it's just a fun flashy Final Fantasy theme park ride. They're the ones you make Story Mode for, so they don't have to worry about really understanding gameplay, they just want the story and flashy battles. And those players are *completely fine* doing so, don't get me wrong - I'm not going STOP HAVING BAD WRONG FUN GUYS here. I'm just saying... trying to design the gameplay systems around such players, when they weren't noticing them leaving 2/3 of their class's potential DPS on the floor in the first place, is kind of silly in my view. Especially since you don't even *need* that 2/3 to clear the content they're participating in, in the first place.