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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,112
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    feels like most people are convinced it's not a well Thought-out system the problem is I doubt anything will change until 7.0 (If we're lucky).
    I really enjoy Paladin, I really don't want it similar to every other tank but I guess that's where we're heading.
    I'm not even sure if anything will change with 7.0. The casual player usually doesn't engage with their job enough to even notice it or they simply don't care and SE is clearly more interested in chopping up all the jobs until they fit the 2 minute mold instead of getting a different mold.


    I'm simply not optimistic that it will get better instead of worse when you look the the trajectory of combat design from Stormblood to now.
    (5)
    Last edited by Absurdity; 11-16-2022 at 09:03 PM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Because the past is prologue and the FFXIV has an abysmal track record with re-works
    • Healers in general
    • Old Bow Mage Bards
    • DRK becoming a Warrior clone
    • Summoner
    • Samurai

    It's almost always 3 steps back, 1 step forward.
    (18)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Because the past is prologue and the FFXIV has an abysmal track record with re-works
    • Healers in general
    • Old Bow Mage Bards
    • DRK becoming a Warrior clone
    • Summoner
    • Samurai

    It's almost always 3 steps back, 1 step forward.
    I do not disagree with your post though I have a counterpoint: The Ninja Rework of Shadowbringers, which I'd say gave the DevTeam confidence to roll out such reworks mid-Expansion.
    My suggestion for a PLD rework would've been to turn Fight'o Flight and Requiescat into traits, so you won't have cast times when you unlock the Req Trait anymore..
    and changing Absolution maybe even removing it because.. what does this skill do/contribute in the grand scheme of things? well reincorperating Absolution may be better I guess.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Because the past is prologue and the FFXIV has an abysmal track record with re-works
    • Healers in general
    • Old Bow Mage Bards
    • DRK becoming a Warrior clone
    • Summoner
    • Samurai

    It's almost always 3 steps back, 1 step forward.
    Only the one (bolded) among those results saw those leaps in such a discrete step, though. For most, it's hardly even a whole step at a time, and most of them circling the objective or at a diagonal.


    Take Bow/Gun Mages, for instance.

    ARR Bards: We don't like having lower rDPS on the mere basis that we have perfect, unrestrained mobility -- that usually ends up stupidly excessive anyways. It's nice that one or two of us will have guaranteed slots anyways, but we'd like some fflogs parity.
    HW Devs: Okay, here's a way to dump your excess mobility for tighter rDPS parity. Outside of cleave situations, it won't make a huge outside of your CD burst, and we won't reduce your floor, but there you go.

    The aim was fine; the issue was the tuning (including insofar as the cooldown of WM/GB) and, as so often in XIV, the quirks of the code/implementation (in that you'd be locked into the challenge-increasing state after consuming the cooldown [as per Cleric Stance], rather than locked out of reentering that state [as per BotD, Enochian, etc.]).


    Similarly, had Tsubame-Gaeshi just been faintly more lenient (e.g., via a 5-second holding period, until one generated another Sen, until another Iaijutsu was ready to be cast, or even holding the most recently cast Iaijutsu indefinitely) and Meditation had reduced the Meditation stacks cost of the next Shoha instead of granting (potentially/likely redundant) Meditation stacks directly, later Shadowbringers would have been far better than Stormblood's -- more accessible, yet with greater total depth and visual appeal.

    Critiques not getting into the fine details is how we often end up with "Just do more of the same! (differently viewed/defined by players and devs)" resulting in additions that actually reduce gameplay or "It all sucks (even if really just due to some very small, correctable issues)" and large reforms where none were necessary, let alone beneficial as responses to the problems most often mentioned by anyone looking at them more concretely.


    Disclaimer: The (d)evolution of XIV healers are their own S.T.A.L.K.E.R.: Call of Pripyat-level mutant beast I neither wholly understand nor expect my sanity would survive an understanding of.
    (2)
    Last edited by Shurrikhan; 12-26-2022 at 06:13 PM.

  5. #5
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    So far, from your post history, all I see is opinions
    You being unable to comprehend my statements as factual doesn't stop them from being so
    (0)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,566
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    You being unable to comprehend my statements as factual doesn't stop them from being so
    Then you need to explain why because I would love to learn the reasoning behind it.
    (8)

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    He won't explain, he just wants attention, ignore him.
    (5)

  8. #8
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    He won't explain, he just wants attention, ignore him.
    Quote Originally Posted by FireMage View Post
    Because it promotes viability
    Already had explained in another topic. Dismiss yourself
    (0)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,566
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Already had explained in another topic. Dismiss yourself
    How does it promote viability? Technically, everything could be viable no matter how you setup the buff timers, so what is it about the 2 minute window that achieves that more than something else?
    (3)

  10. #10
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    How does it promote viability? Technically, everything could be viable no matter how you setup the buff timers, so what is it about the 2 minute window that achieves that more than something else?
    Already gone into, read the other topic
    (0)

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