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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I have to ask the people vehemently against healers getting more complexity, "How does it negatively affect you in any way when the skill ceiling of healers goes up?", keep in mind, everybody here is asking for the raising of the skill CEILING not the skill FLOOR, as the skill floor is the same, how does it negatively affect anyone in any way?

    Do not use the same tired excuse of "Oh, but if they have more dps buttons, they'll heal less!", that's nonsense and you know it. Even with the current oversimplified kit, people can still die to lack of healing.

    So why is it that when a tank doesn't mitigate and dies to a tankbuster, we say "The tank messed up, they're at fault."? But when a healer miscalculates and someone dies to damage, we instead have to say "Clearly we must gut the healer role because it's too hard.", why is that?
    A few of the antagonists that regurgitate the same tired and debunked arguments have openly stated that they want to have one button to mash and still perform at high optimization and be seen as good healers without having to put in the effort. Here's an example from over on the echo chamber thread from a while back:

    Quote Originally Posted by AFuzzyMu11in View Post

    Quote Originally Posted by Semirhage View Post
    Don't worry, you have me for that. I don't feel bad about it. Because I feel like at this point I've seen every single angle on the Sylphie attack vector. I'm beyond over it and uninterested in a "good faith discussion" about it. Because there really isn't common ground. You see, every discussion in this vein starts seemingly neutral. I want X, they want Y, there's a vague attempt to describe a world where X and Y have their time in the sun. But push them on it even a little bit and they start stamping their feet and revealing what they actually want: not X. They don't want Y. They want -not X-. Suggest a skill ceiling and the wailing and gnashing of teeth begins.

    These people don't want low skill floors. They want nonexistent skill ceilings. They don't want accessible content, not really. What they want is healing to be an easy path to free stuff. Paying attention to your job's resources is bad. Even the existence of a suboptimal-but-still-present GlareMedica2 rotation that could satisfy the zero interactivity isn't enough. They want the lazy no-thought gameplay to be the optimal gameplay. They don't want to climb the mountain before them. They want to bulldoze it down, walk into the rubble, and declare they're at the peak now. They want an easy job that they can be told they're masters of by dint of unlocking the job stone.

    Prod literally any Sylphie who claims they sympathize with the desire for more complex gameplay and that's the tantrum you're going to get. Every single time.
    Truth time. This is how I feel. I guess I am a slyphie...
    (4)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    A few of the antagonists that regurgitate the same tired and debunked arguments have openly stated that they want to have one button to mash and still perform at high optimization and be seen as good healers without having to put in the effort.
    If that's how those who supports the current healer design feels, then that explains why there's an ongoing healer shortage at the moment.

    I can't imagine seeing a skill ceiling as harmful, leaving healers stagnant with no ceiling to strive for is hardly a good philosophy. Feels like it attracts lazy people since you don't have to do any sort of optimisation to achieve peak performance, just need to mash that filler button as many times as the top players.
    (1)