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  1. #1
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    May I politely disagree. When I want something more challenging, I'll try blind prog. Or just try to carry some PF groups.

    If I want something new I'll play a new job. Or new role. Or new game.

    I don't think FFXIV needs to change it's formula for my sake, when there's tons of new players just trying to get through their first Savage tier without deaths. And the devs are probably busy trying to make several types of content every 4 months.

    If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.

    Note: On the off-chance that anyone has seen my infrequent comments here, this is a departure from my previous opinion. I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice). And unfortunately there's other more important stuff to work on. (More Bozja-style content please. Or Criterion dungeons that fill a similar mid-core niche.)
    (1)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Leonerdo View Post
    May I politely disagree. When I want something more challenging, I'll try blind prog. Or just try to carry some PF groups.

    If I want something new I'll play a new job. Or new role. Or new game.

    I don't think FFXIV needs to change it's formula for my sake, when there's tons of new players just trying to get through their first Savage tier without deaths. And the devs are probably busy trying to make several types of content every 4 months.

    If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.

    Note: On the off-chance that anyone has seen my infrequent comments here, this is a departure from my previous opinion. I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice). And unfortunately there's other more important stuff to work on. (More Bozja-style content please. Or Criterion dungeons that fill a similar mid-core niche.)
    That's your opinion , some of us disagree, and labelling those people as "intrepid green-DPS" seems rather disingenuous irrespective of whether you add your disclaimer.

    I understand that you could consider other changes more important to you, you may not even seen that any changes are needed. However for those people who do want changes, those being discussed here could potentially be introduced with other changes as job changes on various scales are typically are introduced with other content changes . However, as neither you nor I know if these changes are "low cost" for SE, we don't know how they justify these requests, that's really not our role though is it? We really should think about explaining what we do or do not like.

    Stating basically that the devs know best is a bit humorous given that the devs have rolled back a number of job design changes recently, and have a history of reworks that haven't always succeeded that well. Not to knock them in the slightest, it's a complicated task, but some people would say that there have already been some drastic changes to the healer jobs over the years, and after the last decision "staying the course" and leaving healers to stagnate wouldn't be wise.
    (2)

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Leonerdo View Post
    I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice)
    I have literally said that if they return Miasma and Bane to Scholar (while not pruning anything like Energy Drain) I would never come back to these forums because I would be happy enough. Many times, in fact. Because literally anything would be more entertaining than having 1 AoE button and 1 DoT 1 Nuke like every other healer. It doesn't have to be much, but ANYTHING would be better than what we have on 100% of the healers in this game.
    (3)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Leonerdo View Post
    If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.
    One of the big points is that the role was not on 'this course' for SIX years. As it stands, it was 'not the way it is' for longer than it has been 'the way it is'. So if there's any room for 'I understand if the devs want to keep this direction', surely it applies to the previous ARR-SB design path just as equally, if not moreso due to the longer duration it was being followed?

    Yes ARR and HW had 'clunky' aspects, mainly Cleric Stance, we've been over this many many times. Once they changed healer damage to scale off of Mind instead of INT, the 'clunk' of doing damage as healer was solved. Cleric Stance became a simple 'press this to do more damage' button you'd press as you do Presence of Mind, or Chain Strat, or Divination in current game. Clunk gone. Also, what one person finds to be 'clunky' another finds to be 'opportunities for optimization', just look how many people preferred old SMN, not just 'in spite of the crap pet AI' but also even 'because of the crap pet AI', being able to work around it gave them extra damage in places that you wouldnt expect to find optimization opportunities.

    It could also be argued that there is just as much clunky stuff now as there was back then, just in different places. It's now possible to ghost Whispering Dawn/Fey Illumination by using it at the tail end of Seraph's duration, Seraph locks you out of Fey Blessing for the duration (a simple '300p AOE heal'), Dissipation, Fey Union and Seraph are ALL mutually exclusive, you can't pair any two up with each other. WHM is now forced to overheal on purpose and blow Lilies it might need for healing later, in order to put a Misery into raidbuffs cos 'its more damage' when the system's meant to just be damage refund, not damage positive, AST, well Astrodyne still exists despite it's pathetic contribution to your total RDPS. Horoscope requires a GCD heal to be 'a potency worth a damn', which we're always trying to avoid using. Synastry STILL exists, after all this time, SOMEhow it survived all the pruning (god I hope it dies in 7.0 rework). The only healer that avoids clunk IMO is Sage, and even then there's some stuff that is odd about it, mainly Toxicon. But the next healer you ask could point out things that I see as clunk, as being chances for optimization, some people might like Astrodyne, some might like that Dissipation/Union/Seraph enforce a sort of 'healing CD rotation' to use them in sequence, some people might think Toxicon is a good system as it gives SGE more movement options. 'Clunk' is subjective. It's why we see people lament the loss of SB DRK, or 4.1 WAR (like me).

    Quote Originally Posted by Semirhage View Post
    Oh good, Firemage is shitting up the healer forums now.
    Now? They've been here for a while, they just stopped for a few days for some reason. Maybe they caught a ban for a bit, maybe they found a side project hassling NeoGAF or Roblox or something who knows and who cares

    Quote Originally Posted by Nizzi View Post
    I have literally said that if they return Miasma and Bane to Scholar (while not pruning anything like Energy Drain) I would never come back to these forums because I would be happy enough. Many times, in fact. Because literally anything would be more entertaining than having 1 AoE button and 1 DoT 1 Nuke like every other healer. It doesn't have to be much, but ANYTHING would be better than what we have on 100% of the healers in this game.
    Sorry, having more than one DOT and one nuke is against the design the dev team is following, if you don't like falling asleep as you press Glare for 11 GCDs in a row, you can always just play a different role /s

    For the avoidance of confusion, I like having 'extra stuff' to manage. I play healer not just to heal, but to 'help my team reach the success condition in any way I can', which includes killing the enemy with my damage. If I'm using 10% Mit to save my team from raidwides like Kerachole or Soil, well, the boss being dead is 100% Mit so it's the most effective Mit in the game, right? Similarly, I used to main Tank in SB, because it wasn't just 'eat hits so party doesn't, mitigate with CDs', there was also the StanceDance minigame of 'can I survive this while not in Tank Stance' with the payoff being 'you do 65% of the damage of the DPS classes'. And if we couldn't survive a TB (unlikely, considering Holmgang was 3min back then), we could use Tank Stance as an emergency CD. WAR was a great example of this, as you could swap back to Defiance, Equilibrium to regain the HP you're missing up to the new maximum (Defiance added max HP, instead of damage reduction), then slam Unchained to negate it's damage penalty. Still not as ideal as staying in Deliverance the whole time, as you'd be losing out on the ability to Fell Cleave and the crit rate effect of the Deliv Gauge, but this kind of trick is a means to express skill. I quit tanking in the first tier of SHB due to the huge changes of tank Stances being made passive, Emnity becoming a complete non-mechanic, and the reduction of my old main DRK into 'lmao WAR2'.
    (8)
    Last edited by ForsakenRoe; 11-25-2022 at 02:47 PM.

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Now? They've been here for a while, they just stopped for a few days for some reason. Maybe they caught a ban for a bit, maybe they found a side project hassling NeoGAF or Roblox or something who knows and who cares.
    The guy literally warrants themself a wiki page dedicated to crowning their flickering existence. I should say I’m amazed to witness such scalding spectacle in real time, as until quite recently I’ve only heard of anecdotes.
    (1)