Quote Originally Posted by Semirhage View Post
Amazing, it's almost like you've never played a healer in...anything before. Oh woe is FF14, trapped between a rock and a hard place. It's just ~so impossible~ to balance the tradeoffs and make healing jobs fun to play. How could you possibly design a healer job that doesn't spend 80% of its time spamming one button over and over and over again? Can't be done, it's never been seen in the history of game design.



Ah! I see you're putting that degree from the School of Just Asserting Things And Therefore They're Correct. Your fact-spittin' is just so unparalleled.
Swing and a miss. I heal very frequently. I also know that Jobs can't really exceed (including role skills) 32 buttons or there starts being problems. Why do you think they've kept the design around a similar amount of buttons for the better part of a decade? It's not my fault you don't know these things. So which do you want, more DPS options but having to start GCD healing as oGCD options would be diminished significantly (or worse oGCD CDs are so non impacting that it makes healing even more braindead) and even then there's no real complexity in DPSing (because acting like SCH in SB was good design is beyond stupid) OR maintain the status quo where the optimization is in figuring out proper healing management. Psst the latter is actually best for the game