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  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Amazing, it's almost like you've never played a healer in...anything before. Oh woe is FF14, trapped between a rock and a hard place. It's just ~so impossible~ to balance the tradeoffs and make healing jobs fun to play. How could you possibly design a healer job that doesn't spend 80% of its time spamming one button over and over and over again? Can't be done, it's never been seen in the history of game design.



    Ah! I see you're putting that degree from the School of Just Asserting Things And Therefore They're Correct. Your fact-spittin' is just so unparalleled.
    Swing and a miss. I heal very frequently. I also know that Jobs can't really exceed (including role skills) 32 buttons or there starts being problems. Why do you think they've kept the design around a similar amount of buttons for the better part of a decade? It's not my fault you don't know these things. So which do you want, more DPS options but having to start GCD healing as oGCD options would be diminished significantly (or worse oGCD CDs are so non impacting that it makes healing even more braindead) and even then there's no real complexity in DPSing (because acting like SCH in SB was good design is beyond stupid) OR maintain the status quo where the optimization is in figuring out proper healing management. Psst the latter is actually best for the game
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by FireMage View Post
    I also know that Jobs can't really exceed (including role skills) 32 buttons or there starts being problems.
    It'd probably help if they stopped adding excessive buttonbloat via skills that 'helps you heal more better' (when we don't need to heal more better) ie Exaltation, Aquaveil or Protraction. Or remove crap we never use, like Synastry. How tf has Synastry made it to this point but Disable did not? As for making us more reliant on GCDs, well that's a solution some people being up, so yeh I guess we could try it. It's not my preferred solution, but beggars cant be choosers.

    If jobs can't exceed 32 buttons (for controller users I assume) why does my PLD have 33 binds, not including LB or Potion as I have those on a side bar with no keybind (to avoid fatfingering the keybind for them, holdover from my time as a tank main)? Why does SAM have 33 binds, thanks to the devs deciding Ogi HAD to be it's own button instead of replacing Ikishoten, and Shoha 2 REALLY needed to be seperate to Shoha 1? Heck, even my crafters have 34 total keybinds, and that's not including macros on sidebars. Pretty sure my Fisher has more than 32 binds too, but that one's the true endgame so I guess it has an excuse. Don't get me wrong, we have to keep the button count down for controller accessibility, but the idea that 'oops we can't add any more actions because the bars are full of super important tools already tee hee' is just wrong when we've got bloody Shield Bash still in the game, or the aforementioned SAM stuff that should have been combined. Similarly, the healers have crap that can be trait-upgraded to free up room very easily and it's a mystery to me why they didn't do it yet.
    (5)