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  1. #131
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I mean, they can solo the S rank but it would take several minutes. It only takes seconds to hit maximum credit on a hunt mark when partied so one can afford to wait for quite a while before you're endangering your odds of getting full rewards.

    The only real beef I have with the entire system is just that the prevalence of hunt detectors has artificially shortened the amount of time any hunt is alive for these days due to it spreading information so quickly. I never miss them nowdays if I'm the one spawning them, but it's no longer the leisurely activity it used to be.
    That's more a consequence of the player base being double what it was compared to 3 years ago. There were hunt bots even back then and people were complaining about them back then. But a higher number of players mean more will want to participate and things will die faster as a result of that participation. In the meantime, the quantity of hunts relevant to end game hasn't increased to keep up with the attendance demand.

    Quote Originally Posted by ACE135 View Post
    I think the amount of people who actively do the hunt part got lesser due to the change of the mentality. Because when you happen to find one, the response you would get after shouting is "leave it for the train". So there's basically no reason to go out on the map and look for yourself. You can just leave the "work" for that one person that does the train at the fixed times.
    What fixed times? Not every world runs trains on a set schedule.
    (0)

  2. #132
    Player
    LunnerNorth's Avatar
    Join Date
    Nov 2022
    Posts
    2
    Character
    Lunner North
    World
    Odin
    Main Class
    Summoner Lv 100
    I think a good compromise would be putting up at 5 or 10 min shield on s-ranks, but have the spawner(s) get a buff that can break the shield if they attack. Ofc if they leave the zone they'd lose the buff and the shield would have to be waited out. Basically a fix to stop trolls ruining it for ppl who put in the effort to spawn while still letting spawners pull whenever they want.

    If they want to fix the potential congestion issue, make the rewards and achs limited to server only and adjust the amount needed for some of the longer achs thereafter. That being said I like the current crossworld hunt community on light at least (and chaos from my limited experience there), so I wouldn't personally want that. It's mainly just the impatient people taking advantage of other people's work that make it insufferable sometimes.
    (0)

  3. #133
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    Yeah...there's no need to be getting all aggressive at people who don't want to adhere to community hunting guidelines.
    The problem is Enix have no set rules, system or guidelines except "don't reset them". It's first come first served on a highly rewarding activity. Especially with SS ranks and 1000 S rank achievements which encourage community coordination or can be griefed in the case of SS mobs.

    In any other content Enix takes measures to ensure no harassment, griefing, toxicity or animosity. Look at PvP for example, it's riddled with measures to prevent any of that. Or the hard anti-addon policies, or the updated ToS against harassment in instances and so on.
    But the Hunt is left to its own devices with no intervention and SE drop all responsibility with "we didn't intend you to share, not our fault if you argue", instead of looking at how to rework and improve what has become major content for a massive number of players.

    Whatever someone's stance may be, either 10 min invulns so we can share, or discouraging sharing, the Hunt needs reworks badly.
    (3)

  4. #134
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Hunts are first come first service, if you are not present for a kill then you are S.O.L
    (4)

  5. #135
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,103
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Instead of an invulnerability buff on the S Rank it would be better if there would just be a message like "... is about to appear" and then you know it will spawn in 3 minutes or so.

    If you want to make it even easier for all people, ask SE to remove the spawn conditions and let each hour spawn a specific S Rank so everybody knows which S Rank will spawn when. Everyone will get their kills for the achievement (what 90 % of the participants want) and can be happy.

    But personally I want none of the above.
    (0)

  6. #136
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Liam_Harper View Post
    The problem is Enix have no set rules, system or guidelines except "don't reset them". It's first come first served on a highly rewarding activity. Especially with SS ranks and 1000 S rank achievements which encourage community coordination or can be griefed in the case of SS mobs.

    In any other content Enix takes measures to ensure no harassment, griefing, toxicity or animosity. Look at PvP for example, it's riddled with measures to prevent any of that. Or the hard anti-addon policies, or the updated ToS against harassment in instances and so on.
    But the Hunt is left to its own devices with no intervention and SE drop all responsibility with "we didn't intend you to share, not our fault if you argue", instead of looking at how to rework and improve what has become major content for a massive number of players.

    Whatever someone's stance may be, either 10 min invulns so we can share, or discouraging sharing, the Hunt needs reworks badly.
    In both ShB and EW there's been a period of time on my data center where a player or group of players took it upon themselves to actively grief the SS rank by purposefully despawning the minions. People tried reporting them but the whole no holds barred policy they have for hunting apparently extends to everything except purposefully resetting the hunts...nevermind the number of times I've seen hunts "accidentally" get reset by people who are tapping them then going AFK outside of their leash radius so that the boss resets itself if it targets them for a mechanic.

    I think if anything gets changed they at minimum need to address that part of the hunt system because I don't know what they were expecting when they attached an actual failure condition to an overworld enemy.
    (0)
    Last edited by KageTokage; 11-22-2022 at 09:51 AM.

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