Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 137

Hybrid View

  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Yeah...there's no need to be getting all aggressive at people who don't want to adhere to community hunting guidelines.

    The issue would often just resolve itself if there were a couple deviants who didn't want to wait on pulling hunts and the majority would just stop following up on their pulls after a while.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,547
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by KageTokage View Post
    Yeah...there's no need to be getting all aggressive at people who don't want to adhere to community hunting guidelines.

    The issue would often just resolve itself if there were a couple deviants who didn't want to wait on pulling hunts and the majority would just stop following up on their pulls after a while.
    Then people would miss the S rank.
    A warrior can solo almost any S rank afaik.

    I'm fine waiting, and I always do. But once it's pulled it's go time. People are there, they want it dead. I am not waiting for others to arrive simply because they were slow.
    In turn, I never have any salt if I miss an S rank. It's fine there'll be others. I've missed quite a few simply because I was slow to getting to it. And I'm okay with that and I think others should share this non-stress mentality.
    (4)

    http://king.canadane.com

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    Yeah...there's no need to be getting all aggressive at people who don't want to adhere to community hunting guidelines.
    The problem is Enix have no set rules, system or guidelines except "don't reset them". It's first come first served on a highly rewarding activity. Especially with SS ranks and 1000 S rank achievements which encourage community coordination or can be griefed in the case of SS mobs.

    In any other content Enix takes measures to ensure no harassment, griefing, toxicity or animosity. Look at PvP for example, it's riddled with measures to prevent any of that. Or the hard anti-addon policies, or the updated ToS against harassment in instances and so on.
    But the Hunt is left to its own devices with no intervention and SE drop all responsibility with "we didn't intend you to share, not our fault if you argue", instead of looking at how to rework and improve what has become major content for a massive number of players.

    Whatever someone's stance may be, either 10 min invulns so we can share, or discouraging sharing, the Hunt needs reworks badly.
    (3)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Liam_Harper View Post
    The problem is Enix have no set rules, system or guidelines except "don't reset them". It's first come first served on a highly rewarding activity. Especially with SS ranks and 1000 S rank achievements which encourage community coordination or can be griefed in the case of SS mobs.

    In any other content Enix takes measures to ensure no harassment, griefing, toxicity or animosity. Look at PvP for example, it's riddled with measures to prevent any of that. Or the hard anti-addon policies, or the updated ToS against harassment in instances and so on.
    But the Hunt is left to its own devices with no intervention and SE drop all responsibility with "we didn't intend you to share, not our fault if you argue", instead of looking at how to rework and improve what has become major content for a massive number of players.

    Whatever someone's stance may be, either 10 min invulns so we can share, or discouraging sharing, the Hunt needs reworks badly.
    In both ShB and EW there's been a period of time on my data center where a player or group of players took it upon themselves to actively grief the SS rank by purposefully despawning the minions. People tried reporting them but the whole no holds barred policy they have for hunting apparently extends to everything except purposefully resetting the hunts...nevermind the number of times I've seen hunts "accidentally" get reset by people who are tapping them then going AFK outside of their leash radius so that the boss resets itself if it targets them for a mechanic.

    I think if anything gets changed they at minimum need to address that part of the hunt system because I don't know what they were expecting when they attached an actual failure condition to an overworld enemy.
    (0)
    Last edited by KageTokage; 11-22-2022 at 09:51 AM.

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I mean, they can solo the S rank but it would take several minutes. It only takes seconds to hit maximum credit on a hunt mark when partied so one can afford to wait for quite a while before you're endangering your odds of getting full rewards.

    The only real beef I have with the entire system is just that the prevalence of hunt detectors has artificially shortened the amount of time any hunt is alive for these days due to it spreading information so quickly. I never miss them nowdays if I'm the one spawning them, but it's no longer the leisurely activity it used to be.
    (0)
    Last edited by KageTokage; 11-13-2022 at 03:01 PM.

  6. #6
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    I mean, they can solo the S rank but it would take several minutes. It only takes seconds to hit maximum credit on a hunt mark when partied so one can afford to wait for quite a while before you're endangering your odds of getting full rewards.

    The only real beef I have with the entire system is just that the prevalence of hunt detectors has artificially shortened the amount of time any hunt is alive for these days due to it spreading information so quickly. I never miss them nowdays if I'm the one spawning them, but it's no longer the leisurely activity it used to be.
    Well, you don't need to be partied. Again, just go tank, turn on your tank stance and spank a bit. Rewards are aggro-based, and you easily get by just from that.

    I'm curious though. What if I went WAR, only hit Tomahawk once while the tank stance was up, and then used my healing skills. Would I get enough aggro for the max credit? :^)

    And trust me, the hunt trackers have been around for quite a while. They are not the problem. The system worked a few years ago, and coordination was established through those websites.
    (0)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,107
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I mean, they can solo the S rank but it would take several minutes. It only takes seconds to hit maximum credit on a hunt mark when partied so one can afford to wait for quite a while before you're endangering your odds of getting full rewards.

    The only real beef I have with the entire system is just that the prevalence of hunt detectors has artificially shortened the amount of time any hunt is alive for these days due to it spreading information so quickly. I never miss them nowdays if I'm the one spawning them, but it's no longer the leisurely activity it used to be.
    That's more a consequence of the player base being double what it was compared to 3 years ago. There were hunt bots even back then and people were complaining about them back then. But a higher number of players mean more will want to participate and things will die faster as a result of that participation. In the meantime, the quantity of hunts relevant to end game hasn't increased to keep up with the attendance demand.

    Quote Originally Posted by ACE135 View Post
    I think the amount of people who actively do the hunt part got lesser due to the change of the mentality. Because when you happen to find one, the response you would get after shouting is "leave it for the train". So there's basically no reason to go out on the map and look for yourself. You can just leave the "work" for that one person that does the train at the fixed times.
    What fixed times? Not every world runs trains on a set schedule.
    (0)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Something...weird happened after the stat squish because I used to be able to get solo full credit on the ARR/HW S ranks, but no matter how much I spam high aggro moves and healing nowdays I can only get partial.

    I'm assuming they probably didn't bother adjusting the required enmity generation for full credit downwards to account for the changed stats.

    Also, I have never been insinuating that hunt trackers were the problem. I've been referring strictly to the apps that automatically locate and relay hunts via client datamining (The reason this works is because S ranks have infinite draw distance, meaning their coordinates are always loaded into the game client as long as you're in the same zone) then either spread it amongst users of the app or feed to a website/discord channel. It's kind of the polar opposite of coordinated to have your entire data center bearing down on a hunt within seconds of spawning and doesn't even permit for the system to function in its developer-intended fashion where a small group can spawn something and kill it at their leisure.
    (0)
    Last edited by KageTokage; 11-13-2022 at 03:32 PM.

  9. #9
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KageTokage View Post
    I've legit missed out on ARR S ranks I spawned multiple times because the bot relays opened the flood gates while the hunt spawned on the opposite side of the map far away from any aetherytes then someone proceeded to pull the hunt the instant they got to it. It was especially bad back before ARR zones were flight enabled.

    It basically forces everyone to have to use the bot relays and make a mad scramble for the S rank if they want a fair chance at getting to it regardless of whether or not they're the ones actively spawning the hunts or not, and the only reason it's somewhat sane for the time being is because the stat squish increased the amount of time it takes for the S ranks to die. Pre-squish the ARR S ranks were dying in around 20-30 seconds which gave you almost no time to actually get to them if you had someone impatient pulling them immediately.
    Let’s give you the benefit of the doubt and pretend there is a bot active in all zones at all times on all servers that instantly reports the mob you spawned. Then enough people to kill it instantly all immediately drop everything and teleport to the nearest aetheryte and fly over pull it instantly and kill it.

    Assuming ALL of that is true, they still have to teleport and fly. The exact same distance as you. Wanna stick with that story?
    (0)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I was not getting direct relays from the same network as them, so by the time I was aware of the hunt's precise location from second-hand sources it was already being swarmed. As mentioned, this was mostly an issue pre-stat squish and pre-ARR flight.

    It's simply the removal of the "hunt" part of hunting that bothers me to an extent because I used to enjoy having the leisure to go look for something once it was spawned as opposed to feeling like I need to be relying on the automated relays to avoid missing out. It doesn't always happen but it's rather common in any zone that has good shard/crystal farming spots or any kind of resource that is relevant to EW crafts.

    Looking at hunts from a broader perspective, they've been a very...strange outlier compared to other content that rewards similar resources like tomestones for several reasons, like:

    1. They don't scale characters down in any fashion, meaning it's nigh-impossible for appropriately leveled players to experience them how they were originally, much less get full credit if they aren't partying with level 90s.

    2. They can be sabotaged by other players willingly or accidentally when it comes to the SS rank minions, which breeds drama.

    3. They have an extremely skewed effort to reward ratio for people who aren't actually spawning them.

    There's so much about the whole system that feels awkward and I think it could definitely be refined in a way that makes it more enjoyable for everybody. Though as previously mentioned, I think just having some kind of damage scaling mechanic so the hunts are not getting totally melted as stats increase would address a lot of it, particularly with allowing players who aren't level-capped to have a fairer chance at participating.
    (1)
    Last edited by KageTokage; 11-13-2022 at 08:24 PM.

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast

Tags for this Thread