It's an achievement of perseverance. Otherwise it doesn't hold value.
You win roughly 1/3 times (I have 1200 games with 36% win rate so that's the normal RNG rate) so that's about 300 games. Suffer with everyone else.


It's an achievement of perseverance. Otherwise it doesn't hold value.
You win roughly 1/3 times (I have 1200 games with 36% win rate so that's the normal RNG rate) so that's about 300 games. Suffer with everyone else.
By that logic, let's just give people <Saint of the Firmament> for making a few crafts or gathering a few items.
The entire point of something being an achievement is that it takes time, effort, and perseverance to obtain. When I see people with Field Commander set or titles like Saint, I know they put in a lot of effort to get it, and they have my respect for doing so. They should get some sense of satisfaction from it too, I imagine.






The Saint titles were a horrendous design and it was madness that the devs seemed pleased with it and repeated the process that encouraged people to craft at an unhealthy rate. I wasn't involved at all – neither crafting nor titles are my thing, though I'm not sure I'd have participated even if they were – and I don't see it as an achievement for them to be proud of. It just means they threw a ridiculous amount of time into it because the devs devised a system that would drain their time in a monstrous way when it could have been done with an approach that required daily participation but had a cap on how much time needed to be spent per day.By that logic, let's just give people <Saint of the Firmament> for making a few crafts or gathering a few items.
The entire point of something being an achievement is that it takes time, effort, and perseverance to obtain. When I see people with Field Commander set or titles like Saint, I know they put in a lot of effort to get it, and they have my respect for doing so. They should get some sense of satisfaction from it too, I imagine.
Likewise, I wouldn't be remotely proud of "achieving" ownership of the coat. It is a massive suck on my time that I probably should have spent on something better, and may come to nothing in the end if I don't get it completed – and all that to get it on just one character, and the process to be repeated if I want it for a second character.
It's an "achievement" established in another era of the game, where nearly all the other prizes from that era have become simpler and less time-consuming than they originally were. PVP doesn't allow this one to naturally simplify in the same way, which is why I think the devs need to manually review it.
That's simply not true. The PVP mount from Onsaal is pretty much the same requirement. 100 wins. Implemented after the FL was put in a daily rotation. This is par for the course and normal.It's an "achievement" established in another era of the game, where nearly all the other prizes from that era have become simpler and less time-consuming than they originally were. PVP doesn't allow this one to naturally simplify in the same way, which is why I think the devs need to manually review it.
OP just amounts to "I want X thing, so make it easier for me to get." Maybe it'll get put in the next Moogle Tomestone event where other things that took people a bunch of time and effort are given out for practically nothing.






And I hope that can be reduced too, in time, or converted to being points-based as I suggested in the OP. But it was added to the game much later so any downgrading would also happen later.






I would argue that the moogle tome events are their own variety of patience. If you want a thing when it comes out, do the content. Or you can choose to wait for literal years for it to eventually be sold at a tome event.
Oh I get it. Let's unlock all the old Feast mounts too then. Maybe buy them with some series crystals? And how about the 1.0 back tattoo? That was from ages ago. Maybe I can get one if I've played longer than my 30 day free trial? That'd be neat.
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