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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Iscah View Post
    It just doesn't seem to be anything much to do with skill. My proportion of wins hasn't gone up over time, and everyone else wants the same thing so everyone improves equally and we're back to a game that's so balanced that everyone comes close to winning but can't.

    It's a massive amount of luck, and you're guaranteed to have more frustrations and losses than wins, for which you get nothing at all.
    This is actually a lapse in basic numeration as well as competition psychology.

    First of all, everyone has "randomness", including your opponent. The micro is things like where nodes spawn, the teammates you get, etc. To some extent this is true in any form of competition where you are matched with people. You get people whose total sum of ability or output is worse than your opponent. Of course, it leaves out the basic fact that your opponents often have a deficit to make up for. FL, RW, CC, PvP in any game, any sport, you have lost to opponents who have had worst circumstances to overcome, because they were better than you.

    The macro is your ability to mitigate randomness. This is why people in very random games like poker or TCGs can have positive winrates. Of course in the micro you can have bad luck, unwinnable situations. However, your strategy or ability is to win more often than other people against degrees of "luck", and this degree of influence is your statistical individual influence. Furthermore, a matchmaking system always has a degree of retention, VS players exiting the system, as well as degree of investment. You should be winning more the more you play, and if you are not, it is a lack of ability. Because micro circumstances affect a game, but your macro individual performance, over so many games, will increase the likelihood of performing well, shotcalling well (mitigated against randomness of how much players assigned to you respond).

    And I can prove this. I myself, who I would consider above average, have a about a 39% first place rate, 28% third place rate. This means that, weighed against 71 people, over so many games (about 2k FL matches), I have increased my chances of a first place win by about 18%, which isn't bad. This is mostly solo queue. Goes up when I queue with good players, goes down when I queue with people who are new, which has been a lot lately since I have been getting a lot of people into PvP their first time. People who are way better than me can get over 40% first place winrates, and of course even just one friend you play with can increase that drastically, especially if you are on comms, but I don't want to bring that into the picture since not everyone can have that. And, of course, it is worth mentioning for all the times you can get a stack on the enemy team, you can get a stack on your team, which again, is equally random for everyone unless you yourself form the stack.

    All statistical evidence suggests that, the more you play, if you are at all improve, you will win more often. This has been checked against thousands of permutations, you should have about 33.33% average first place winrate. Less when you are new (basically fodder for the better players to build BH and get more wins), and more with your experience. A mere cursory glance at achievements shows a majority of people have generally a low number of total games, but a lot of people are entering the system, that means anyone who wants the coat, and they don't suck at the game, will get it marginally faster than 300 matches. Even if it's just 280 matches or something that's not too bad.

    And honestly, if you can't win 100 matches of Seal Rock, you are not a Field Commander. You are a Cadet, and that coat isn't for you. It is a glamour that has prestige. It is also the one PvP 100 win achievement with reward intervals, too, so you are getting stuff before you even reach 100.
    (2)

  2. #2
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Esmoire View Post
    And I can prove this. I myself, who I would consider above average, have a about a 39% first place rate, 28% third place rate.
    You know this winrate in the pic used to be a lot better. 2 revamps and its even sub 50%. If I would play another 1000 matches I would probably be sub 40% like you.

    It is a bit too much clusterfck nowadays. It used to be more useful to win just by leading people.

    The Field Commander set should be dyeable btw, it is not even really pure white..

    (5)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    You know this winrate in the pic used to be a lot better. 2 revamps and its even sub 50%. If I would play another 1000 matches I would probably be sub 40% like you.

    It is a bit too much clusterfck nowadays. It used to be more useful to win just by leading people.

    The Field Commander set should be dyeable btw, it is not even really pure white..

    To go back to this, I agree. Feel like 6.1 PvP mitigates skill index more than previous. It's so much more volatile and carry power is diminished without a three or four stack.
    (1)

  4. #4
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    It's suppose to be an evergreen achievement just like the mounts. Just something you get eventually. It's still less of a troll than the titles.

    Quote Originally Posted by Commander_Justitia View Post
    The Field Commander set should be dyeable btw, it is not even really pure white..
    Yeah... yeah it should.
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  5. #5
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    This problem could very easily be fixed by having Frontline set to a random map draw upon que pop instead of 1 map per week. You would have the chance to make progress on your coat every single day.

    (Okay I know its 1 map per 4 days, point still stands lol.)
    (0)

  6. #6
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    479
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    It's an achievement of perseverance. Otherwise it doesn't hold value.
    You win roughly 1/3 times (I have 1200 games with 36% win rate so that's the normal RNG rate) so that's about 300 games. Suffer with everyone else.
    (1)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by tsuchii View Post
    Suffer with everyone else.
    Well, if they changed it, everyone else would suffer less too.

    I don't see the value in locking things behind lengthy perseverance requirements. I would get more joy out of seeing more people actually wearing the cool outfit.
    (2)

  8. #8
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    By that logic, let's just give people <Saint of the Firmament> for making a few crafts or gathering a few items.

    The entire point of something being an achievement is that it takes time, effort, and perseverance to obtain. When I see people with Field Commander set or titles like Saint, I know they put in a lot of effort to get it, and they have my respect for doing so. They should get some sense of satisfaction from it too, I imagine.
    (2)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PikoAliapoh View Post
    By that logic, let's just give people <Saint of the Firmament> for making a few crafts or gathering a few items.

    The entire point of something being an achievement is that it takes time, effort, and perseverance to obtain. When I see people with Field Commander set or titles like Saint, I know they put in a lot of effort to get it, and they have my respect for doing so. They should get some sense of satisfaction from it too, I imagine.
    The Saint titles were a horrendous design and it was madness that the devs seemed pleased with it and repeated the process that encouraged people to craft at an unhealthy rate. I wasn't involved at all – neither crafting nor titles are my thing, though I'm not sure I'd have participated even if they were – and I don't see it as an achievement for them to be proud of. It just means they threw a ridiculous amount of time into it because the devs devised a system that would drain their time in a monstrous way when it could have been done with an approach that required daily participation but had a cap on how much time needed to be spent per day.

    Likewise, I wouldn't be remotely proud of "achieving" ownership of the coat. It is a massive suck on my time that I probably should have spent on something better, and may come to nothing in the end if I don't get it completed – and all that to get it on just one character, and the process to be repeated if I want it for a second character.

    It's an "achievement" established in another era of the game, where nearly all the other prizes from that era have become simpler and less time-consuming than they originally were. PVP doesn't allow this one to naturally simplify in the same way, which is why I think the devs need to manually review it.
    (3)

  10. #10
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Quote Originally Posted by Iscah View Post
    It's an "achievement" established in another era of the game, where nearly all the other prizes from that era have become simpler and less time-consuming than they originally were. PVP doesn't allow this one to naturally simplify in the same way, which is why I think the devs need to manually review it.
    That's simply not true. The PVP mount from Onsaal is pretty much the same requirement. 100 wins. Implemented after the FL was put in a daily rotation. This is par for the course and normal.

    OP just amounts to "I want X thing, so make it easier for me to get." Maybe it'll get put in the next Moogle Tomestone event where other things that took people a bunch of time and effort are given out for practically nothing.
    (1)

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