I'd say the difference is that Tank Stances are (though they weren't before) OGCDs. Carbuncle is a hard cast that you need to spend MP and a potential Swiftcast on for something that enables you to do your job. Tanks can still get mileage out of Provoke despite not having their stance on for a few secs.
They could bring back aggro combos. DRKs have been asking for their old finisher for years. The issue is that then people might end up easily competing for Aggro (not that it doesn't happen nowadays...), and people will hard-focus DPS instead of grabbing aggro. But honestly, while not perfect, I did like the system they had in Stormblood. Especially with stuff like Diversion, which forced the DPS to also have some responsability when it came to group content. But given the way the game's designed now and their philosophy, I understand why it's no longer the case. Seems to me they want a pick-up-and-play style rather than having to rely on team effort.
And Cleric was removed because healers were healing less while the buff was up, which led to unfortunate issues during emergency situations...
I understand that, however, I dont think either add anything to the jobs complexity or mechanics; and removing them to autos and making Shirk cast aggro more powerfully (or prioritise the aggro list) wouldnt remove anything either.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
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