Considering the direction of the game the devs might as well make tank stance a passive and just remove the skill while reminding tanks that shirk exists. /shrug


Considering the direction of the game the devs might as well make tank stance a passive and just remove the skill while reminding tanks that shirk exists. /shrug

Im not actually against this, like having to summon Carbuncle, its just fluff. Its being there doesnt make the job more complicated, its just stuff.




It does not happen with food. Why do you believe it happens with food?
Sometimes the gear difference or rotation execution between tanks is so massive that shirk isn't enough, and the more geared tank gets the boss back after some time. Sometimes older bosses weren't designed for the timings that shirk comes off cooldown. Sometimes a tank death throws off the shirk timings and in order to avoiding taking the boss after a swap, you need to turn the stance off instead.
Perhaps spamming Provoke could solve that but I think it would be annoying to add this to your rotation when some tank rotations have a lot of abilities to use already. I also believe that many of my co-tanks would not usually spam provoke in this situation, causing it all to go wrong. Being able to save the situation myself by turning my stance off gives me a way to fix the situation.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
If you have a food active and go into lower level content, it removes the food buff doesn't it? I could have sworn this was a conversation I'd seen in game.It does not happen with food. Why do you believe it happens with food?
Sometimes the gear difference or rotation execution between tanks is so massive that shirk isn't enough, and the more geared tank gets the boss back after some time. Sometimes older bosses weren't designed for the timings that shirk comes off cooldown. Sometimes a tank death throws off the shirk timings and in order to avoiding taking the boss after a swap, you need to turn the stance off instead.
Perhaps spamming Provoke could solve that but I think it would be annoying to add this to your rotation when some tank rotations have a lot of abilities to use already. I also believe that many of my co-tanks would not usually spam provoke in this situation, causing it all to go wrong. Being able to save the situation myself by turning my stance off gives me a way to fix the situation.




It doesn't. My food has always survived multiple roulettes. I usually apply it before entering. There are certain categories of buffs that don't get removed.
The reason tank stances can't be in that category is because there are levels where you don't have a tank stance and keeping it would mean you still have the stance at levels you are not supposed to. Those levels are extremely low, obviously.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Huh, I could have sworn there was some kind of content that removed food buff upon scaling to it.It doesn't. My food has always survived multiple roulettes. I usually apply it before entering. There are certain categories of buffs that don't get removed.
The reason tank stances can't be in that category is because there are levels where you don't have a tank stance and keeping it would mean you still have the stance at levels you are not supposed to. Those levels are extremely low, obviously.
That may have been the case before, but now all tanks have it at level 10. Though, having the toggle is still a good thing especially in AR when someone might decide to stand inside the group of people and not move when a boss has cleave attacks, and they may end up with being the main tank.




This may seem stupid, but you can sync to below level 10 in certain fates and quest battles, and that's actually why they can't do it.That may have been the case before, but now all tanks have it at level 10. Though, having the toggle is still a good thing especially in AR when someone might decide to stand inside the group of people and not move when a boss has cleave attacks, and they may end up with being the main tank.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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