Quote Originally Posted by OdinelStarrei View Post
You know what, I thought I was done in this topic but it turns out I actually have more to add. People always theorize and ask for rework ideas, and always talk about the things they liked from before, but look just HOW MUCH, minor and major, they stole from DRK?
Too much has been taken from DRK without any real compensation, certainly.

That being said, though...


Gapcloser? Believe it or not, previously unique to DRK, a unique gauge version given, and then taken from WAR, then given to PLD, and now GNB has Rough Divide at 2 stacks innately while DRK just kinda has 1 until ShB.
GNB does seem like it should be the breakneck tank, regularly inflicting itself with whiplash, far more so than DRK, so I don't have a problem with that.

Reprisal? Removed from DRK, role action now.
Was a Monkey's Paw issue. HW DRKs asked to be able to apply Reprisal more reliably. Non-DRKs asked for access to percentile raid miti. This was the monstrous birth that followed.

Shadowskin? Removed, even if it would be perfect for a weaker version of TBN pre-70.
Probably because it was literally Rampart. (I am of course all for it filling the place of TBN pre-70, though, if we are to remain fixated on/around TBN, which I would be... okay... with, as at least it is the most unique among tank defensives.)

Salted Earth giving RESOURCES? PER ENEMY?
...was cooler on paper than in practice, as it ultimately just siphoned would-be direct potency into mild AoE ppgcd gains (over previously spammable AD) via Quietus. I do still miss it, though, yeah.

Delirium? Not removed, but considering the torture it's been through over the years I kinda wish it was.
The only form that's been tortured since was the StB ability, but that was a 90s CD that simply applied a partial duration bump to a lesser CD. It can and should be really awesome, I would think, with a name like that (more so than the original spinny spin spin slight potency bump for no self-healing combo finisher), but it really never has been. (The Stormblood version was less copy-pasta than its iteration since, but calling it actually good or interesting would, imo, be like calling Barrel Stabilizer an awesome CD.)

MP having more than 2 player influenced acquisition sources?
Didn't Darkside make you "immune" to all MP-granting effects? Soul Survivor, likewise, didn't trigger from allies, only from the affected enemy being slain in its duration (or, later, at the end of the duration regardless).

On all other counts, completely agreed.

:: And those few above I mention only because I feel like DRK threads a little too often rapidly devolve into "It was so much better back then!!!" acritical nostalgia-munching despite HW and StB DRK also having plenty of flaws, stale points, copy-pasta, etc., that we definitely could and should do better than if we were to bother with a large rework. We should take cues and direction from it, but by noting and addressing the bad, too, not just repeating the good.

(That's not to say you're going that route, Odinel. Just an aside.)