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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I think if I were to retool DRK any around the existing model, I'd want to focus on five points:
    1. More palpable, frequent, and varied mini-burst phases. Ideally with granular timing available, some elements of gamble, and/or polyrhythm.

    2. Higher APM floor over lulls. (This would likely involve increasing MP generation somewhat, forcing more out-of-burst MP spenders... which could then thereby have additional effects appended without feeling too muddied by lost bonus potency when used for said additional effects instead of solely for damage).

    3. Indirect throughput value to MP spending. (Think defensive components, ramping future attacks, etc.)

    4. Deepening a unique gimmick, such as pacing variance (e.g., via a pace-ramping Blood Weapon), or the throughput ceiling of TBN (while keeping it still balanced around mediocre usage), etc.

    5. Shoring up shortfalls in overall sustain (here meaning the sum of damage nullified [in excess of what would have been naturally regenerated before the next threat] and self-healing done [likewise only up to a point that would naturally regenerate before the next threat and obviously excluding what would typically be overhealing giving a --lack of-- control over its timing]).

    That said, I do not think attaching Darkside costs to other among DRK's skills will make a lick of difference to DRK's apparent depth, only to its annoyingness. It'd be a resource-into-resource mechanic that's easy to master yet unintuitive and clunky to track and therefore execute upon. All floor, no ceiling, and poorly designed all around.

    I'd much sooner see Darkside applicators source mechanical involvement directly, rather than simply making one set of skills dependent on two resources and thus fettering GCD attacks to oGCDs and generally reducing rotational freedom or responsiveness. For instance, imagine if each time you add duration to Darkside, you also ramped it up, increasing modifiers on both Damage (perhaps also dynamically upon certain DoT damage sources) and Haste while also quadratically increasing the drain rate of its duration so that one is forced to occasionally drop it (ideally at the very end of a burst). Think Legion Voidform for any WoW players out there. That would then allow for granular-duration burst phases and a fair degree of gamble while also offering consistent pacing variance and a much more palpable impact from resources.
    (5)

  2. #12
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    I mean tanks were unique once, with unique tankstances. Like paladin had more mitigation by default and warrior had no mitigation like that but more hitpoints and got more heal from healers by default. But SE stripped tanks of their identity basically.

    I think what darkknight suffers from is that he should be a tank who leeches life from his enemies basically but the healing potency the job has on the attacks is really really low or well almost as much as other tanks (except paladin ofc) which makes it kinda strange. They could easily fix that by putting some selfheals on some of the attacks.

    Darkknight really shines in raiding but idk 80% of the game is not raiding so it is kinda "stupid" to balance a job only around their performance in high end content while in Dungeons and all that they are just not as fun to play as like warrior who is basically an immortal aoe god who can clear the dungeon basically without your help.
    (3)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Higher APM floor over lulls. (This would likely involve increasing MP generation somewhat, forcing more out-of-burst MP spenders
    Technically, this could be achieved by stacking Skill Speed, which not only increases the frequency of the GCD, but has the side effect of increasing how much MP and HP you regenerate through a fight because of the increased amount of Syphon Strikes and Souleaters, which increases the amount of Edges and Bloodspillers you get. People are just unwilling to do this because it's not a BiS stat.

    But it would be nice to be able to get haste without having to stack it.

    Quote Originally Posted by Ranaku View Post
    I think what darkknight suffers from is that he should be a tank who leeches life from his enemies basically but the healing potency the job has on the attacks is really really low or well almost as much as other tanks (except paladin ofc) which makes it kinda strange. They could easily fix that by putting some selfheals on some of the attacks.
    The problem is that Warrior also has the lifesteal identity, which started with Storm's Path and Bloodbath and evolved into what we know now as Bloodwhetting and Nascent Flash. In order to differentiate Dark Knight from a Warrior, they seem to have gone in the direction of MP and absorbing damage into a shield. They could swap their identities, but ultimately I think they should try to keep them unique.

    they are just not as fun to play as like warrior who is basically an immortal aoe god who can clear the dungeon basically without your help.
    There is content that a Dark Knight can do this in, just less of the time and other tanks are capable of it as well, especially Paladin. Tanks have always been able to do this sort of thing in dungeons. It's not new like people seem to believe lately.
    (1)
    Last edited by Jeeqbit; 11-17-2022 at 05:48 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Technically, this could be achieved by stacking Skill Speed, which not only increases the frequency of the GCD, but has the side effect of increasing how much MP and HP you regenerate through a fight because of the increased amount of Syphon Strikes and Souleaters, which increases the amount of Edges and Bloodspillers you get. People are just unwilling to do this because it's not a BiS stat.

    But it would be nice to be able to get haste without having to stack it.
    See, and this is the stupidest part, you're TECHNICALLY correct, but you're PRACTICALLY wrong, because the increased amount of Syphons+Bloodspillers you'd be gaining with an increased GCD are disproportionally wasted because of current DRK MP economies. Even at the fastest possible post rework DRK speeds (specifcally, max Haste Bozja gear), it can drop your GCDs down to 2.10~ if I recall, but it still doesn't effectively matter because at our slow set, 2.5GCD BiS (25 GCDs per minute), compared to a theoretical 2.10 set (note, which is not possible even with max SkS gear and melds), would only give you around 28 GCDs per minute, adding in one extra combo, for simplicities sake.

    You can then extrapolate that over the encounter, take the amount of combos you'd need to generate an extra Edge of Shadow which should take around 5 minutes for a single extra, weaker Edge of Shadow that'll probably have it's value lessened by a drastically inferior critical hit stat (being that it is rate+damage), and no direct hit. Also note that this is a bit inaccuruate, because an extra Bloodspiller is gained every 3 minutes, that combo string is delayed. Additionally, with Bloodspiller again having the same innate attribute being relatively high potency, in my opinion, there's less overall value since Bloodspillers are not only gained via basic rotation competence, but also just given freely every minute, it brings quality of each individual Bloodspiller down by forcing SkS.

    I would meld SkS, because I find it more fun, but it's the overwhelming superiority of Critical Hit and Direct Hit, particularly in high burst damage, raid buff synchronized compositions AKA DRK's primary offensive niche that necessitate it. It's not just that it's not a BiS stat, SkS is a borderline useless stat outside of comfort/minimum thresholds, kinda like Accuracy, that is mitigated even further by the recent BW change, because it takes too much away from DRK's potential burst ceiling. To not abuse it is tantamount to griefing. I don't like this. Increasing a 12K MP per minute MP economy to a 12.6K to 13K MP per minute economy just isn't effective, and you can attribute some of that to passive MP regeneration as well, lessening the impact.

    AND that's without getting into the Dark Knight classic, where Skill Speed doesn't work on Unmend, Unleash, or Stalwart Soul, gives you a dead stat for your ranged ability that Enhanced Unmend doesn't make up for, and 2/3rds of your GCD AoE rotation.

    Believe me, if I could run a 1.98 GCD again (Thanks Haste BW/Eureka!), I would.
    (7)
    Last edited by OdinelStarrei; 11-17-2022 at 06:58 PM.

  5. #15
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I think right now the biggest issue with DRK is its severe lack of Identity before lv 70. Like its not even a job, its a collection of random skills and it feels horrible to play
    This is a Heavensward job, yet its weakest levels are lv 50/60, you know the heavensward levels.

    It desperately needs some of its old tanking tools back, to help those levels actually feel playable. If a skill like Bloodwhetting can exist in dungeon content I'm really not seeing why the old Abyssal Drain/Blood Price combo cant come back in some form.

    Given I think Levelsync in general is a huge issue in this game that the developers are largely ignoring, so I'm not really holding my breath.
    (4)

  6. #16
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Even at the fastest possible post rework DRK speeds (specifcally, max Haste Bozja gear), it can drop your GCDs down to 2.10~ if I recall
    That's about right. You could manage a GCD of around 2.11 with Skill Speed at level 80, but that's with end-of-expansion stat growth, food and using gear with the highest Skill Speed even if it's a lower item level (or scaling it down from 90 now that Endwalker exists). I personally couldn't enjoy DRK without stacking it in Shadowbringers. Over a long period of time, not stacking it just made me want to switch to something else, which I did anyway because Paladin was on the poster.

    that'll probably have it's value lessened by a drastically inferior critical hit stat (being that it is rate+damage), and no direct hit.
    Skill Speed effectively increases crit rate but not crit strength, by increasing the number of GCDs and their associated chance to crit. You can still stack crit along with it too. You just lose out on the benefit from Determination and Direct Hit in exchange for the potency gains of extra GCDs, dot and auto potency, and entirely lose out with aoe and Unmend.

    And as you said the raid buff windows that promote the need for multiplicative stats and expect a rotation to be perfectly aligned into a 2 minute window make this sort of choice even more penalizing.

    But since this did increase my enjoyment of Dark Knight, maybe adding a haste mechanic would improve it. I haven't played it much in EW, so I'm not sure whether I like or dislike the new flow of the rotation. At first I didn't like it, but I think I just can't be certain how I feel about it unless I play it regularly again.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #17
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    I wouldn't trust SEto rework a paper bag at this point.
    (14)

  8. #18
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    88
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    (5)
    You can always give unsolicited advice, it's always morally correct

  9. #19
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    If DRK's could get more Shield abilities they would be a good HP Shield based Tank since TBN is their biggest identity, it would've been great if they weren't a mish mash frankenstien of a Warrior.
    (4)

  10. #20
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I would like it to get one, to become like the HW that so many of us fell in love with as a base and its subsequent SB onwards skills to be added back in on a case by case basis where they add to the job.

    I don't want the current devs to be the ones to do it though. Reaper stole so much stuff that drk players were begging for (higher apm burst, crest of time borrowed, a gauge that's actually worthwhile etc) and they have fucked up so many jobs since HW that they need to be replaced by people who care about more than just blm.
    (9)

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