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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,820
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Dark Dance being a physical equivalent to Dark Mind that had synergy with the kit via Low Blow counters? First, replaced with Anticipation role-action, then deleted from tanks, coming back as Camouflage on Gunbreaker with innate damage mitigation.
    It was Parry, the thing everyone attacked for existing, that you were trying to proc against bosses dealing magic damage.

    GCD DoT in Scourge, so you had something to look at every 30 seconds? Removed.
    The problem was it not being a GCD at first so that you could gain a lot of 100 potencies by spamming it when you already had an awful lot to press already.

    Reprisal? Removed from DRK, role action now.
    Unfortunate as it is for DRK to lose so much to the role actions, this version of Reprisal is so much better than the old version and it's one of my most favorite, most versatile tank abilities that I wouldn't want them to remove.

    Manual placed Salted Earths? Removed. I liked it.
    Even Yoshi-P was using macros to place it though.

    A lot of it has been responding to general changes people wanted like removing Parry, removing Dark Arts, people not using tank stances, but it's obviously been changed a lot to make it less overpowered (such as spamming sustain) and to make it easier for a new player to get into.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    If only the blood gauge could be used to shorten the recast timer for Living Shadow after use. I also wish instead of Dark Knight needing TBN to break to get an extra attack out, the ability instead just reflected all the damage it accumulated from enemy damage back at all who attacked it once either after the timer for TBN runs out or it actually breaks. And building upon that, what if Dark Knight could hold onto that accumulated damage that the shield received to either attack a single or group of enemies with it, or heal itself or one of its allies with that damage energy? Latter part reminds me of the way Gunbreaker and Paladin can heal others though.

    Also, Bloodspiller and Quitus just being made into one big AoE attack that uses a large chunk of the blood gauge to deal as much damage as possible to a group of enemies with Delirium just turning this new attack into a three his AoE combo. Maybe renamed Crimson Blood Dance for the Delirium activation upgrade and the regular version just keeping the name Bloodspiller.
    (0)
    Last edited by Soge01; 11-18-2022 at 11:06 PM.

  3. #3
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    364
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    DRK is currently not fun to play so it will not be getting a rework any time soon. Yoshi has to destroy all the fun jobs first.
    (4)

  4. #4
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    At least a rework of how Dark Knight runs with its weapon needs to happen. Can I just run with my sword carried on my shoulder, please? It would just look far better. D:
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Soge01 View Post
    At least a rework of how Dark Knight runs with its weapon needs to happen. Can I just run with my sword carried on my shoulder, please? It would just look far better. D:
    It's not actually an unrealistic running animation. It's just a bit odd in that it's a little too loose to be prepared to safely deflect despite taking on more burden to be in an almost-ready position.

    (The more common mid-blade grip hold to be just ready enough to at least block --not parry-- just does not work with a sword with circumference greater than that --effectively-- of one's gauntlet's grip, while a resting rook / shoulder rest would leave you painfully exposed when wielding a heavy weapon.)

    Moreover, at that point (shoulder rest) DRK would just overlap with GNB's combat idle position.
    (1)

  6. #6
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's not actually an unrealistic running animation. It's just a bit odd in that it's a little too loose to be prepared to safely deflect despite taking on more burden to be in an almost-ready position.

    (The more common mid-blade grip hold to be just ready enough to at least block --not parry-- just does not work with a sword with circumference greater than that --effectively-- of one's gauntlet's grip, while a resting rook / shoulder rest would leave you painfully exposed when wielding a heavy weapon.)

    Moreover, at that point (shoulder rest) DRK would just overlap with GNB's combat idle position.
    Buuuuuuuuuuuuuut, Gunbreaker's sprint animation is Samurai's normal running animation. If it was at least a toggle option to swtich the way your job carries their weapon, I'd feel far less awkward watching my thin armed Viera running with her giant sword.

    But the way DRK holds its blade is for the sake of practicality use, is what your saying, right? Understandable the more I think about it. Though I still kind a wish we had more ways of our character holding their massive blade while standing and running. Especially since it makes a naturally slender character, like a female Viera, Miqo'te and Elezen to look kind of awkward. I tend to have my Viera wield the Odenta Kai sword partially for that reason. Looks far more practical looking while in the DRK's combat possession and running while playing as my Viera.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Soge01 View Post
    But the way DRK holds its blade is for the sake of practicality use, is what your saying, right? Understandable the more I think about it.
    Pretty much. It's an ox guard relaxed nearly to the point of merging into a couple others, but it still requires only a mere tightening/straightening of the arms to safely defend oneself from there or move into a rising or lateral strike (while still being able to power a downward cut as quickly as from roof because with a lighter/realistic greatsword so much is rotational and with a buster-sword or other ridiculously heavy weapon, it's all in the momentum and vantage/extension point anyways), whereas a resting rook would only guard your head, and from only one side, while taking longer to transfer to any real guard or any strike outside of a zornhau (downward, at least somewhat diagonal).

    Against beasts and the like it makes even more sense than it would against humanoids (against whom it's already the go-to), as you can plant against an incoming rush with that massive span of blade between you and it.
    (3)

  8. #8
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    If we're talking stances, I kinda like Balthier and Basch's Greatsword stance and animations in 12.

    This is actually Balthier's animation when he's walking around an enemy, but his neutral stance is actually similar to XIV's Dark Knight, except his feet aren't spread a country mile apart.


    (4)

  9. #9
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Pretty much. It's an ox guard relaxed nearly to the point of merging into a couple others, but it still requires only a mere tightening/straightening of the arms to safely defend oneself from there or move into a rising or lateral strike (while still being able to power a downward cut as quickly as from roof because with a lighter/realistic greatsword so much is rotational and with a buster-sword or other ridiculously heavy weapon, it's all in the momentum and vantage/extension point anyways), whereas a resting rook would only guard your head, and from only one side, while taking longer to transfer to any real guard or any strike outside of a zornhau (downward, at least somewhat diagonal).

    Against beasts and the like it makes even more sense than it would against humanoids (against whom it's already the go-to), as you can plant against an incoming rush with that massive span of blade between you and it.
    That's so cool! : D Man, I wish Sidurgu or Fray would have explained how the stance functioned in game like you just did. I've always felt awkward with the way the greatsword looked on my character, but this actually makes me feel more comfortable with the stance. Thank you for the lesson Shurrikhan! : D
    (1)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I believe It generally should be reworked...

    I think the job generally is powerful defensively, but it deserves a bit more sustain generally, it feels odd how much sustain the tank lacks in comparison to other tanks, I also think generally it's "core rotation" isn't fun at all, it's generally just a copy and pasted version of warrior, which doesn't feel inspired really.

    Having lots of OGCD's is fine, but I feel like gunbreaker just does that better and more often, If I wanna play a "busy tank" I feel like I'd get more enjoyment out of gunbreaker personally.

    I really don't see much appeal in dark knight personally, maybe if the job felt like a cool edgy dark magic tank like I thought it would be I'd enjoy it more.
    (4)

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